|
|||||||
| Australian Forces Mod : Discussion pertaining to the PR Australian Forces Mod. |
![]() |
|
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
|
PR Art Team
![]() ![]() Join Date: May 2007
AustraliaLocation: Australia
Posts: 284
|
[Weapon] F1 Hand Grenade
More or less my first model. 1247 Tris. I'll get around to posting a better render later, its 4am now :P.
Couldn't really find that many reference pics, these are what I worked off. F1 http://i206.photobucket.com/albums/b...nowhere/f1.jpg F3 (Practice grenade, pretty much the same as the F1) http://i206.photobucket.com/albums/b...nowhere/f3.jpg ![]() Think it turned out alright considering its my first model and all, criticism is welcome |
|
|
|
|
|
|
#2 |
|
PR Art Team
![]() ![]() Join Date: May 2007
AustraliaLocation: Australia
Posts: 284
|
New render
![]() |
|
|
|
|
|
|
#3 |
![]() Join Date: Aug 2007
Posts: 288
|
Cool, who uses it?
|
|
|
|
|
|
#4 |
|
PR Operations Lead
![]() ![]() |
wow AncientMan your full of surprises, didn't know you could model
its looking good, how many polys? |
|
|
|
|
|
#5 |
|
PR Art Team
![]() ![]() Join Date: May 2007
AustraliaLocation: Australia
Posts: 284
|
1247 Tris
643 Polys Not sure what the limit is though, 1000 tris, or 1000 polys for grenades. Meh, cut down as much as I could, don't think I could go anymore without making it look like a box :P. It's for the Australian Forces mod Oldirti. |
|
|
|
|
| Sponsored Links | |
|
|
#6 |
|
PR Operations Lead
![]() ![]() |
yep that sounds like a good poly count, you could probably add a little more detail for the 1p mesh, I would say 600 polys should be the LOD0 of the 3rd person mesh, would aim for 800 for the 1p probably best
thou alot of your detail on the nade can be done via its texture, so you really dont need to add alot of poly detail to it, lod2 of the 3rd person mesh could have all the groves missing etc and just have them done via a texture etc |
|
|
|
|
|
#7 |
|
PR Contributor
![]() Join Date: May 2006
Location: Australia
Posts: 1,165
|
|
![]() ![]() |
|
|
|
|
#8 |
![]() Join Date: Jun 2007
AustraliaLocation: Tas
Posts: 171
|
lol it looks like a beer can. ( i'm not bagging the model the actual thing looks like a beer can)
|
|
Playing PR since 0.4
|
|
|
|
|
#9 |
![]() |
what odd beer you drink haha
|
|
|
|
|
|
#10 |
|
PR Art Team
![]() ![]() Join Date: May 2007
AustraliaLocation: Australia
Posts: 284
|
Made it more round since I had the extra polys to use. Now at 781 polys, 1511 tris. Unless anyone can spot anything that needs fixing, I'll try and learn how to UV map it :P. If anyone knows any good tuts to start looking at, please tell me
![]() |
|
|
|
|
| Sponsored Links | |
![]() |
|
| Bookmarks |
| Tags |
| grenade, hand, weapon |
| Thread Tools | |
| Display Modes | |
|
|