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| Australian Forces Mod : Discussion pertaining to the PR Australian Forces Mod. |
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#11 |
![]() Join Date: Apr 2007
United KingdomLocation: United Kingdom
Posts: 291
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| Echo-Unlimited.com |
- British and Proud! [R-DEV] CoderedFox "ANd jesus christ is everyone quoting me in there sigs LOL" |
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#12 |
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Forum Moderator
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Chuggnut's illicit cheese
The article I used to learn. 3ds Max Unwrapping Techniques - Game Artist Forums |
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#13 |
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PR Art Team
![]() ![]() Join Date: May 2007
AustraliaLocation: Australia
Posts: 283
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#14 |
![]() Join Date: Dec 2007
Posts: 780
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Thats what I call a beaty
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![]() Ingame: -|DUTCH|-|TOXIC|- |
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#15 |
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PR Operations Lead
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needs alot more ware and tare IMO, also hows the import coming?
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#16 |
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PR Art Team
![]() ![]() Join Date: May 2007
AustraliaLocation: Australia
Posts: 283
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Meh, I think it looks fine with the current level of scratches etc. Can't have it looking like it's 20 years old
Import is done, just reworking the animations so it looks a bit better. Cheers for the help btw |
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#17 |
![]() Join Date: Jun 2007
Location: Perth Western Australia
Posts: 162
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HEHEH....Well you wouldn't want to drink this one either....
![]() Link to the rest of the pics.... Beer Anyone? - BigD Gaming Community. |
![]() Gsa gaming and BigDgaming. Australia's Home of Project Reality and the ADF mod. |
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#18 |
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Nice work!
May I ask a noobish question? What program do you use to make the original base? |
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#19 |
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PR Art Team
![]() ![]() Join Date: May 2007
AustraliaLocation: Australia
Posts: 283
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3DS Max 2008 is what I used to make the model.
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| grenade, hand, weapon |
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