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Old 04-10-2008, 04:20 AM   #11

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Originally Posted by master of the templars View Post
lol it looks like a beer can. ( i'm not bagging the model the actual thing looks like a beer can)
I wouldn't like to drink it.

Looks good.

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Old 04-10-2008, 04:57 AM   #12
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Chuggnut's illicit cheese

The article I used to learn.

3ds Max Unwrapping Techniques - Game Artist Forums

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Old 04-14-2008, 01:28 PM   #13
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Old 04-14-2008, 01:34 PM   #14

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Thats what I call a beaty



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Old 04-14-2008, 01:43 PM   #15
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needs alot more ware and tare IMO, also hows the import coming?

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Old 04-15-2008, 03:20 AM   #16
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Meh, I think it looks fine with the current level of scratches etc. Can't have it looking like it's 20 years old .

Import is done, just reworking the animations so it looks a bit better. Cheers for the help btw . Once the anims are done, then it's finished .

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Old 04-17-2008, 07:56 AM   #17
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Quote:
Originally Posted by echo View Post
I wouldn't like to drink it.

Looks good.
HEHEH....Well you wouldn't want to drink this one either....


Link to the rest of the pics....

Beer Anyone? - BigD Gaming Community.



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Australia's Home of Project Reality and the ADF mod.
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Old 04-23-2008, 06:06 AM   #18

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Nice work!

May I ask a noobish question?

What program do you use to make the original base?
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Old 04-23-2008, 07:49 AM   #19
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3DS Max 2008 is what I used to make the model.

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