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Old 03-08-2008, 12:34 PM   #81

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Awesome



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Old 03-08-2008, 12:47 PM   #82

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Very nice
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Old 03-08-2008, 04:55 PM   #83

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So you do all this in the BF2 Editor, Object Editor??
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Old 03-08-2008, 04:59 PM   #84
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Quote:
Originally Posted by llPANCHOll View Post
So you do all this in the BF2 Editor, Object Editor??
3Ds max you model, unwrap etc then you just import the model into BF2 and view it via the BF2 editor, + you tweak its col properties etc when going on a little bit later

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Old 03-08-2008, 05:42 PM   #85
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Damn, this thing must've been a bitch to UV and texture...


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Old 03-08-2008, 05:47 PM   #86
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Quote:
Originally Posted by KP View Post
Damn, this thing must've been a bitch to UV and texture...
I'm still not finished with the UVs, got the dirt and crack layers to do yet

and statics work diffrently from weapons, they work off pallets so no need to texture unless making new pallets / textures, thou i mainly used stock textures apart from made a new yellow/black stipe colour texture, and a new wheel texture but apart from that, all stock textures.

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Old 03-08-2008, 05:55 PM   #87
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Well, I guess that's a start... A bitch to UV, though.


KP still is the number one hottie, noobs.
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I'd do KP. Wouldn't everyone?
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Old 03-09-2008, 03:58 PM   #88
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a little WIP of my crack layer



EDIT: also plz note, just moved the logo on the top bar over to the left of the model to balance it out as it was making the right to "heavy" visually


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Last edited by [R-DEV]Rhino; 03-09-2008 at 04:28 PM..
Old 03-09-2008, 04:32 PM   #89
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Very Nice Work Rhino Awesome conversion from RL pic...



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Old 03-09-2008, 04:38 PM   #90
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Quote:
Originally Posted by [R-CON]~KILL~....Pirate-X View Post
Very Nice Work Rhino Awesome conversion from RL pic...
well its a mix and match of many r/l designs which best suit for my ingame model, that pic has many diffrences than the main versions ive been working off, thou is one of the best pics I have for showing as a example

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