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Old 03-07-2008, 12:57 AM   #71

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Why do I get the horrible feeling that this could be used to wreck a chopper when it flies through the crane?
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Old 03-07-2008, 01:00 AM   #72

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Looks tight..
and yes some of us like fighting through a maze..
Lots of containers would be alright in my book
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Old 03-07-2008, 02:59 AM   #73
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Post the new pic's on the first page, not everyone looks through every page to find new pictures :P


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Old 03-08-2008, 08:46 AM   #74
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Ok DF ill update the first page

Anyways now I've finished my detail and bump layer of my model, which means I've only got the Dirt and Crack layers to go, with also needing to do COL meshes and LODs before it can be 100% finnished, aswell as I still need to fix up my custom wheel texture abit aswell (it dont have any bump or spec maps yet, so will look a little plain, aswell as it having a fake shadow in the texture i need to get rid of )
heres some pics

My Detail Layer:


And my Bump Layer:


Now they may not look like much in the 2 renders above since the detail in them is pretty fine, soo from a far render like that you are not going to see the detail, soo heres a quick close up to show you the detail


Detail Layer:


Bump Layer:


As you can see, the detail layer has lots of fine detail and the bump layer, well you may not understand it but the bump layer basically makes a 2D texture look more 3D by how the light hits it ingame, which can make something very 2D look very 3D

Now ingame all the layers (Colour, Detail, Bump, aswell as the Dirt and Crack layers which I aint done yet) are all merged into 1 ingame, so to give you an idea here is my colour layer of the bit I showed you above:

My Colour Layer:


Which when complied ingame, will look something like it dose in this editor shot


As you can see, it all looks all nice and detailed with nice veration of colour over the detail, and the bump map gives a 3D impression to the 2D surfaces where it is meant too, like on the bar too the right and on the welds etc

Anyways enough of that, here are some more editor SS for you









Hope you like it so far, still got some work to do thou before this is finished

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Old 03-08-2008, 09:05 AM   #75
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Wonderful work!

Cheers, Paramedic
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Old 03-08-2008, 09:06 AM   #76
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Quote:
Originally Posted by Rhino
Hope you like it so far
Oh I do, I do

I'm sure your a busy man Rhino, but is there any chance you might make some sort of tut in the modding section to help some of us aspiring modelers?

Show us how you model.
How you UV map things.
How you do colour, bump, detail, dirt and crack layers.
How to port it over to PR.
Basically a start to finish "make model and put it in game" tut.
(well maybe not start to finish but at least give us the general gist of how you do it)

I'm sure it would be appreciated by many people.........pretty please

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Old 03-08-2008, 09:16 AM   #77
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Quote:
Originally Posted by Ablack77 View Post
Oh I do, I do

I'm sure your a busy man Rhino, but is there any chance you might make some sort of tut in the modding section to help some of us aspiring modelers?

Show us how you model.
How you UV map things.
How you do colour, bump, detail, dirt and crack layers.
How to port it over to PR.
Basically a start to finish "make model and put it in game" tut.
(well maybe not start to finish but at least give us the general gist of how you do it)

I'm sure it would be appreciated by many people.........pretty please
hehe, well there are tuts out there but really do to a full start to finish tut would take months to make and tbh, I have still got loads to learn about 3Ds Max, I've only really been using it for 6 or so months, just alot of the work I've done on CAD programs etc in the past made it quite easy to catch on, the hardest bit was to get my head around the fact that in game modeling you have to make stuff the opposite way that you do in CAD, in CAD you make something as detailed as possible and as 100% accurate, in game modeling its really the opposite, you make something that only has too look good, and really be as optimized as possible so that it dose not lag players, which was surprisingly the hardest bit for me was just to get my head around it hehe.

heres afew tuts that should help, not that I used these I mainly nagged matt.b and IronTaxi for the little things I didn't understand
Beginner Need Help With Exporting To Bfeditor - Official BF Editor Forums
Uvmapping - The Other Way Around (56k Warning!) - Official BF Editor Forums
Video-training Series "static_mesh" Creation. - Official BF Editor Forums

hope that helps

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Old 03-08-2008, 09:20 AM   #78
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Ok Rhino, now UV and import that M16A4 w/ M203, will you
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Old 03-08-2008, 09:26 AM   #79

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Fantastic !

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Old 03-08-2008, 09:33 AM   #80
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Quote:
Originally Posted by [R-PUB]bosco View Post
Ok Rhino, now UV and import that M16A4 w/ M203, will you
hehe, statics work very differently from weapons/vehicles, they are modeled differently, textured differently, imported differently, I wouldnt know where to start (apart for go searching for tuts )

Soo ye, main thing the M203 needs is a texture afaik, maybe a UV aswell which I cant do both for weapons

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