|
|||||||
![]() |
|
|
|
LinkBack (19) | Thread Tools | Display Modes |
|
|
#71 |
![]() Join Date: Jun 2007
Location: A Secret Asian Lair in the US of A
Posts: 34
|
Why do I get the horrible feeling that this could be used to wreck a chopper when it flies through the crane?
|
|
|
#72 |
![]() Join Date: Nov 2007
Posts: 127
|
Looks tight..
and yes some of us like fighting through a maze.. Lots of containers would be alright in my book |
|
|
#73 |
|
PR Contributor
![]() Join Date: Aug 2006
Posts: 4,830
|
Post the new pic's on the first page, not everyone looks through every page to find new pictures :P
|
![]() Join the PR Folding@Home Team And Help Save Lives TEAM NUMBER: 77058 [size="1"][IMGhttp://img207.imageshack.us/img207/2899/testca9.png[/IMG] |
|
|
|
#74 |
|
PR Operations Lead
![]() ![]() |
Ok DF ill update the first page
Anyways now I've finished my detail and bump layer of my model, which means I've only got the Dirt and Crack layers to go, with also needing to do COL meshes and LODs before it can be 100% finnished, aswell as I still need to fix up my custom wheel texture abit aswell (it dont have any bump or spec maps yet, so will look a little plain, aswell as it having a fake shadow in the texture i need to get rid of heres some pics My Detail Layer: ![]() And my Bump Layer: ![]() Now they may not look like much in the 2 renders above since the detail in them is pretty fine, soo from a far render like that you are not going to see the detail, soo heres a quick close up to show you the detail Detail Layer: ![]() Bump Layer: ![]() As you can see, the detail layer has lots of fine detail and the bump layer, well you may not understand it but the bump layer basically makes a 2D texture look more 3D by how the light hits it ingame, which can make something very 2D look very 3D Now ingame all the layers (Colour, Detail, Bump, aswell as the Dirt and Crack layers which I aint done yet) are all merged into 1 ingame, so to give you an idea here is my colour layer of the bit I showed you above: My Colour Layer: ![]() Which when complied ingame, will look something like it dose in this editor shot ![]() As you can see, it all looks all nice and detailed with nice veration of colour over the detail, and the bump map gives a 3D impression to the 2D surfaces where it is meant too, like on the bar too the right and on the welds etc Anyways enough of that, here are some more editor SS for you ![]() ![]() ![]() ![]() Hope you like it so far, still got some work to do thou before this is finished |
|
|
|
|
|
|
#75 |
|
PR Mapper Team
![]() Join Date: Apr 2006
Location: Halifax, NS
Posts: 522
|
Wonderful work!
|
|
Cheers, Paramedic
|
|
| Sponsored Links | |
|
|
#76 | |
![]() ![]() Join Date: Jun 2007
AustraliaLocation: Bat Country
Posts: 168
|
Quote:
I'm sure your a busy man Rhino, but is there any chance you might make some sort of tut in the modding section to help some of us aspiring modelers? Show us how you model. How you UV map things. How you do colour, bump, detail, dirt and crack layers. How to port it over to PR. Basically a start to finish "make model and put it in game" tut. (well maybe not start to finish but at least give us the general gist of how you do it) I'm sure it would be appreciated by many people.........pretty please | |
|
You haven't seen any subliminal messages in PR, You haven't seen any subliminal messages in PR
You haven't seen any subliminal messages in PR, You haven't seen any subliminal messages in PR |
||
|
|
|
|
#77 | |
|
PR Operations Lead
![]() ![]() |
Quote:
heres afew tuts that should help, not that I used these I mainly nagged matt.b and IronTaxi for the little things I didn't understand Beginner Need Help With Exporting To Bfeditor - Official BF Editor Forums Uvmapping - The Other Way Around (56k Warning!) - Official BF Editor Forums Video-training Series "static_mesh" Creation. - Official BF Editor Forums hope that helps | |
|
||
|
|
|
|
#78 |
|
PR Developer
![]() ![]() |
Ok Rhino, now UV and import that M16A4 w/ M203, will you
|
|
|
|
|
#79 |
![]() |
Fantastic !
|
|
|
|
|
|
|
|
#80 |
|
PR Operations Lead
![]() ![]() |
hehe, statics work very differently from weapons/vehicles, they are modeled differently, textured differently, imported differently, I wouldnt know where to start (apart for go searching for tuts
Soo ye, main thing the M203 needs is a texture afaik, maybe a UV aswell which I cant do both for weapons |
|
|
|
|
| Sponsored Links | |
![]() |
|
| Bookmarks |
| Tags |
| container, crane, handling, statics |
| Thread Tools | |
| Display Modes | |
|
|