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Old 03-05-2008, 09:26 AM   #61

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i just wonder, would it be possible to have it as a static driving around, or is it right what I've heard that statics can only have cirular animations ?

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Old 03-05-2008, 09:33 AM   #62
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Quote:
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i just wonder, would it be possible to have it as a static driving around, or is it right what I've heard that statics can only have cirular animations ?
you cant make them drive around very effectively, thou you can make them moment in linear and rotational movements thou this ingame will be just static all the time

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Old 03-05-2008, 12:09 PM   #63
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some nice renders now all my colour channel is done now





Going to now work on the detail channel

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Old 03-05-2008, 12:13 PM   #64

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yay its orangey!!

looks awesome Rhino!


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Old 03-05-2008, 12:35 PM   #65

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Will us see any new picture of the map with these beauts ?

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Old 03-05-2008, 12:39 PM   #66

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looks great
@ Romangnolo: did you mean "Will you show us any new picture of the map with these beautys ? "
answer would be: "not until I've imported them into BF2"

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Old 03-05-2008, 01:03 PM   #67
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looks great
@ Romangnolo: did you mean "Will you show us any new picture of the map with these beautys ? "
answer would be: "not until I've imported them into BF2"
well ive already imported a few versions to test that players can climb the stairs / walk down the walk ways and to test detail textures etc but they look really rubbish as the detail textures are repated over the most part, or the real early versions are just covered in the uncal sam texture

soo the awanser would be "not until the final version is ingame"

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Old 03-05-2008, 01:57 PM   #68

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also okay.
btw, is the moving part fixed, or are there 2-3 obejects to put together, so that not all cranes have the container arm at the same position?
(imagine a container with open doors hanging at the arm, then you use the grappeling hook and noone will finde you)

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Old 03-05-2008, 02:05 PM   #69
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also okay.
btw, is the moving part fixed, or are there 2-3 obejects to put together, so that not all cranes have the container arm at the same position?
(imagine a container with open doors hanging at the arm, then you use the grappeling hook and noone will finde you)
well I could make it into 2 parts and have the container arm in different postions, BUT the problem is that it wouldn't be realistic to have the arm in a different position than it is there unless it was in use, cos the guy needs to bring it all the way back to be able to get the 2 ramps to join together so he get out and walk onto there, thou in r/l there is a saftey ladder that goes onto the top so the guy can jump down thou i didnt add that due to the amount of extra polies it would have added onto the model and it wouldn't have been used since players will just jump up from the side railing

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Old 03-05-2008, 02:15 PM   #70

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Looks nice! I'm going to teabag lots of snipers there!


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