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Old 02-27-2008, 09:24 AM   #41
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Now learn to UV and import, and you're the new god of PR!
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Old 02-27-2008, 11:21 AM   #42

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Getting better and better every day
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Old 02-27-2008, 07:22 PM   #43
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Quote:
Originally Posted by [R-PUB]bosco View Post
Now learn to UV and import, and you're the new god of PR!
I've already unwrapped and imported many other statics than this, I could in fact import models before I could unwrap / model them well

I'm just showing off this one as its by far the most complicated model I'm going to be undertaking for some time hehe.
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Old 02-29-2008, 08:48 AM   #44

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nice


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Old 03-01-2008, 08:56 AM   #45
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small update for you guys, been working on the "hook" mainly, all thats really left now is to add lots and lots of detail, then of course texture and import it





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Old 03-01-2008, 09:08 AM   #46
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Looking very sweet Rhino

Just curious what sort of tri and poly count will this end up having? (ball park figure)
Also what is the max amount that is suitable for PR statics?

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Old 03-01-2008, 09:33 AM   #47
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Quote:
Originally Posted by Ablack77 View Post
Looking very sweet Rhino

Just curious what sort of tri and poly count will this end up having? (ball park figure)
Also what is the max amount that is suitable for PR statics?
at the mo 4881 polys, aiming for under 6000.

max poly count really in the end comes down to what kinda model your making, thou there is a max that you are limited too, thou cant remember the figure off the top of my head.

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Old 03-01-2008, 09:45 AM   #48

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Looking cool rhino. Should we be expecting hazard-warning yellow for its color?

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Old 03-01-2008, 09:50 AM   #49
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Quote:
Originally Posted by BloodBane611 View Post
Looking cool rhino. Should we be expecting hazard-warning yellow for its color?
good guess, providing I've got a good yellow colour in the stock pallets, otherwise I will have to make a new texture pallet which I dont plan on doing

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Old 03-01-2008, 09:53 AM   #50

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i want it orange!!


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