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Old 06-30-2010, 06:45 PM   #31
gkelly

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Default Re: [Texture]Player skins

why medics dont use eotech too?


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Old 07-01-2010, 08:06 AM   #32
NemeanHavoc

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Default Re: [Texture]Player skins

Quote:
Originally Posted by Wakain View Post
woodland or jungle? I really like the plain weirdness of our 3 color jungle pattern

I expect our dpm woodland, looking forward to seeing them, thank for the heads up!

It will look something like this!

DAF supporter/Skinner
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Old 07-06-2010, 08:33 PM   #33
Kill001

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Default Re: [Texture]Player skins

hawt

that backpack looks like it weighs a ton


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Old 07-14-2010, 02:54 PM   #34
Wakain

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Default Re: [Texture]Player skins

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Originally Posted by NemeanHavoc View Post

It will look something like this!
lol awesome, was on holiday for a couple of weeks so I probably missed it but where did this pic come from? or is this your private collection?
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Old 07-14-2010, 03:10 PM   #35
Durkie

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Default Re: [Texture]Player skins

they come from the PR Daf Hyves


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Old 07-14-2010, 05:18 PM   #36
Wakain

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they come from the PR Daf Hyves
great I'll take a look then, thank you
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Old 07-14-2010, 07:14 PM   #37
[R-DEV]AfterDune
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Default Re: [Texture]Player skins

Looks awesome!!


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Old 07-14-2010, 10:07 PM   #38
Zulnex
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Default Re: [Texture]Player skins

They look awesome indeed. Keep up the excellent work.


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Old 08-25-2010, 03:25 PM   #39
Kill001

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Default Re: [Texture]Player skins

Quote:
Originally Posted by NemeanHavoc View Post

It will look something like this!
I forgot to ask but does the backpack have hitbox? Will the playermodel flinch if the backpack is shot?

kinda curious, sorry


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Old 08-25-2010, 04:56 PM   #40
Wakain

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Default Re: [Texture]Player skins

I believe it's just the regular officer(ex-bf2-support)backpack, not an entirely new hot kit-geometry item, so I guess it works the same as with normal officers
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