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Old 03-03-2010, 03:54 AM   #11
[R-COM]Glimmerman
Dutch Forces Mod Leader
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Default Re: Dutch Armed Forces: Media thread

Quote:
Originally Posted by NemeanHavoc View Post
Today I realized that I re-skined ALOT so far.. I only planed to do the Fennek.
But somehow i ended up doing the Fennek, leopard,YPR,Chinook,Apache,f16,ANAjeep,Laro and bushmaster. haha Damn you glimmer! you convinced me to give up my free time!
I have that effect on people

Quote:
Originally Posted by Wakain View Post
all looking wonderful! any plans on new kit geometries already?
Yes

Cheers,
Glimmer


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Old 03-04-2010, 03:48 PM   #12
[R-COM]FPaiva
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Default Re: Dutch Armed Forces: Media thread

Looks good, tough the HK-416/17 need the new maps. Looking towards to it.


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Old 03-04-2010, 04:58 PM   #13
Wakain

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Default Re: Dutch Armed Forces: Media thread

Quote:
Yes
allll riggghhht
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Old 03-04-2010, 06:00 PM   #14
[R-COM]Glimmerman
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Default Re: Dutch Armed Forces: Media thread

Updated first post with some renewed and some new screenshots.
The HK416 and HK417 now have the new textures [R-COM]FPaiva gave me today.

Cheers,
Glimmer


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Old 03-15-2010, 03:15 PM   #15
The_MDexs

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Default Re: Dutch Armed Forces: Media thread

great great work can you give some more screens of the maps ???
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Old 03-28-2010, 08:08 AM   #16
orunes

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Thumbs up Re: Dutch Armed Forces: Media thread

Just love the skins!!!
I have no problem with the sniper apart from his hair... (lol, no just love it)

Succes!
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Old 03-28-2010, 03:09 PM   #17
Wakain

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Default Re: Dutch Armed Forces: Media thread

on the marksman picture I could see we dutch look a little stoned, was probably necessary as we seem to have a reputation
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Old 04-01-2010, 08:18 AM   #18
[R-COM]Glimmerman
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Default Re: Dutch Armed Forces: Media thread

Added 2 screens of WIP maps.

Cheers,
Glimmer


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Old 04-01-2010, 08:50 AM   #19
The_MDexs

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Default Re: Dutch Armed Forces: Media thread

Thx looking great

i real wanne play now
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Old 04-01-2010, 01:41 PM   #20
[R-CON]Salmonella
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Default Re: Dutch Armed Forces: Media thread

You guys have a lot of thing done very nice...

I just noticed some extra gloss on several assets, HK417, AWM, Panzerfaust 3 and Leopard(looks plastic), they're probably using the ColormapGloss shader technique, or have complete white alpha channel...


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