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| Dutch Forces Discussion pertaining to the PR Dutch Forces faction. |
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#1 |
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Dutch Forces Mod Leader
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We are looking for 3 testers/actors to help us find map and build bugs and to star in promotion movies.
There are some requirements that have to be met: You have to be at least 18 years or older. You have to speak Dutch fluently. You must be totally dedicated to the team, and act as a adult in a professional way! You have to be on available on call weekdays between 18:00 p.m and 23:00 p.m and in the weekend between 11:00 a.m and 03:00 a.m GMT+1 You must have a gaming grade PC with VOIP! We can be flexible with some of the above requirement but keep in mind the reason we need 3 extra testers is that the current ones we have know cant always be there when i need them for various reasons. Please post your audition in this topic, or PM me. We want to know your background and why you think you would be a good addition to our team. Keep in mind we prefer long time members above newly registered members. |
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With kind regards,
Glimmerman To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by [R-COM]Glimmerman; 12-02-2009 at 08:01 AM..
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#2 |
![]() Join Date: Sep 2007
Location: Delft, Netherlands
Posts: 6
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I am 23 years of age
I happen to be Dutch, so I don't think that the language will be much of a problem I have been playing PR for about 3 years now and am motivated to make the game as good as a reality gaming experience as possible I am available on weekdays on the specified times, however, in the weekends I am restricted due to personal obligations. My pc runs PR smoothly, my internet connection is stable, my clanmates have never seen me play without a mic I have been playing PR for a while now and saw every new version come with more and more features, factions, weapons etcetera. For about a year I have been a member of UK Warfare, a clan that picked up on Project Reality without their own server but has gotten quite succesful now with two own servers which are well populated. Teamplay is of the utmost essence at UKWF and so I am very happy being a member there as teamplay is one of the most important aspects of PR. Incorporating the Dutch Forces has been a long time wish of mine, ever since the BBE character came out for Counter-Strike. I believe the Dutch Forces can have great potential in the game and I would be happy to test the various aspects. If you would consider me as a tester I would like to know what the job entails. With kind regards, UKWF [D32M]Dutchie |
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#3 |
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Dutch Forces Mod Leader
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Thanks for the post, off course we will keep the audition open to see who else responds so i can not give you a answer if you are in or out at this time.
I can give you a answer on what the job is about. Finding errors on our maps, floating objects, buggy waterplains, missing textures etc etc For our map Raid at Dawn we soon want to start with a larger game play test to see if it isnt going to be one big rape fest. We want to make more, bigger and more professional teaser movies, therefore we need a large player group to play on our maps and act certain scenes. |
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With kind regards,
Glimmerman To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by [R-COM]Glimmerman; 12-02-2009 at 11:19 AM..
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#4 |
![]() Join Date: Sep 2007
Location: Delft, Netherlands
Posts: 6
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Cheers for the reply.
I hope more people apply, cause it would reflect a broad base of interest for the Dutch Armed Forces. As for the job, I'll sit and wait |
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#5 |
![]() Join Date: Apr 2007
Posts: 1,753
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Hey, i remember testing with you guys before in the verry early stages of the mod when we just had the insurgent technical and some reskins and some kit adjusments was quite fun.
Im 15 now, turning 16 on the 30th of januari. Offcourse im dutch and speak it fluently. And im available mostly all the time in the working days between 4/5 o'clock our time and 10/11 o'clock. And in the weekends im mostly available troughout the whole day, except if some social stuff comes in. But it isnt much of a deal. Would be happy to help you guys again. And is martin still working on the mod with you guys? |
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Ingame name: A.Behr
Xfire: arjan1994 |
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#6 |
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Dutch Forces Mod Leader
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Ill make a note of you Arjan.
Martin is still affiliated with our poject but on the background, his real life job keeps him busy atm. |
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With kind regards,
Glimmerman To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#7 |
![]() Join Date: Apr 2007
Posts: 1,753
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He's still serving in the army, with the air mobile brigade?
last question before im going to much offtopic lol. |
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Ingame name: A.Behr
Xfire: arjan1994 |
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#8 |
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Dutch Forces Mod Leader
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No, he is with another unit.
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With kind regards,
Glimmerman To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by [R-COM]Glimmerman; 12-02-2009 at 11:51 AM..
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#9 |
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#10 |
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Dutch Forces Mod Leader
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Typo: make that larger game play test.
The real large scale tests will be done by the PR test team when the map is ready. |
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With kind regards,
Glimmerman To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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