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| Dutch Forces Discussion pertaining to the PR Dutch Forces faction. |
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#1 |
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A list of much needed statics for any future Dutch maps or European ones like this one:
http://www.realitymod.com/forum/f354-community-maps/62327-map-battle-netherlands-4km-wip.html Church - Can be just a small (village) church of stone. Enterable preffered. Basic structure, so a Tower and a house attached. 2 floors, 2 entrances ![]() Houseblock - 3 types: Flat, round or wedge Several houses attached (let's say 5 to 6), so mutiple doors and windows. Would be nice if there were different versions like: - Partly destroyed - Part burning - All doors closed - 2 houses enterable (i.e. 1 and 3, make sure it's uneven), 2-3 floors, 2 entrances. ![]() ![]() ![]() Or half-destroyed: ![]() Farm building - Mutiple types: Modern, Old an different shapes. Both enterable and non-enterable versions preffered. Multiple entrances, and multiple floors if possible. ![]() ![]() Bungalow & log cabin - Both enterable and non-enterable versions preffered, can variate in shape. 1/2 floor, and 2 entrances. ![]() ![]() Trailer - Non-enterable, maybe a burning version? ![]() Mansion - Different sizes and layouts, up to the desiger. Both enterable and non-enterable versions preffered, mutiple doors and windows. Would be nice if there were different versions like: - Partly destroyed - Part burning - Modern - classic - Small - big. ![]() Classic Dutch Windmill - Enterable preffered. 2/3 floors, 2 entrances. Non-enterable burning version would be a nice add. Multiple road signs - Different text though, for more details on the textures and structures PM me please. Would be easy if we had a Dutch modeler for these ones ![]() European trees (and bushes) Can't do with a Palmtree or Chinese blossom one so any versions or types are welcome PM for details Poplars, oaks, willows and so on. ![]() More requests may follow... And don't SPAM the topic please |
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#2 |
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Mmm, let me see i know some 1 who is specilized in scenery
Ill contact him when i have time. |
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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#3 |
![]() Join Date: Aug 2008
Location: Leiden
Posts: 2,153
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These inevitable ANWB-roadsigns:
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#4 |
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PR:BF2 Developer
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yes a trailer is really necessary for dutch forces
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#5 |
![]() Join Date: Jun 2008
Location: Sunny South
Posts: 1,719
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Last edited by Priby; 11-01-2009 at 01:35 AM..
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#6 |
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Well Priby that church isn't really Dutch, our churche are mostly very simple and plain I don't know how to explain but they're mostly different...
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#7 |
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Yeah it says "Multiple roadsigns", actually had a whole list of pictures of roadsigns, but that would make it even more heavy image. I would love to get that ANWB mushroom in
Because of all the (German) tourists Yeah, we could use that church if no modeler wants to make this version. But most Dutch churches are more plain (in the North) because of the Protestant and Catholic history. However if you go south you'll see changes in the designs of churches. Panoramio - Photo of geldrop kerk ![]() What do you guys think about the trees requested btw? |
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Last edited by MCI; 11-01-2009 at 06:48 AM..
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#8 | |
![]() Join Date: Oct 2007
Location: Quebec
Posts: 1,135
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Dutch trailer... LOL see them every day where I live in South Of France during summer. They are pain in the ass on the road hahaha. But indeed, it have to be in you faction xD
Quote:
I will try to make some buildings like the church or the several house attached. | |
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#9 |
![]() Join Date: Aug 2009
Posts: 5
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Just because i'm curious,
What is the max poly count for a static like this? |
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#10 |
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German Forces Mod Leader
![]() Join Date: Mar 2007
Location: Munich,Bavaria
Posts: 1,654
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I support this idea
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| Tags |
| european, heavy, image, needed, requestdutch, statics |
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