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| Dutch Forces Discussion pertaining to the PR Dutch Forces faction. |
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#61 |
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Whoa that is fast mate! Quality work right there!
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#62 |
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Awesome job! Thumbs up
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#64 |
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PR:BF2 Contributor
![]() Join Date: Jul 2009
Posts: 342
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hey, since you're not making a whole new texture palette for this trailer you can make it as bundledmesh that uses only 1 UV set and 2 textures rather that 2uvs and 3 textures as staticmesh.
Furthermore I really think 2k is too much for a ~3x4m trailer. in the guidelines says 600-1000 for anything considered small. Those civilan cars uses 2k but they are fully working and with interior... |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#65 |
![]() Join Date: Sep 2008
Location: Braunschweig/ Niedersachen
Posts: 43
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Yeah, you're right, polycount will be reduced soon. No promises but I think I can cut it down to 1500 tris.
But I want to keep it as a staticmesh. I am using a slightly modified (colored stripes added) AO-Map as colortexture. I can bake some AO parts of the model into the detailtexture, but its impossible to use the AO for the tileable parts of the texture (white body of the caravan). Bundledmeshs need AFAIK dynamic shadows instead of lightmaps, dunno if this is better than keeping it as static with one additional texture that makes the model look much better...anyway I am checking this option out. Edit: Trianglecounts are now: LOD0: 1380 = 100% LOD1: 924 = 67% LOD2: 356 = 25,8% LOD3: 183 = 13,3% Now I only have to finish the normal and specularmap and its done! Edit2: Its done, uploading the model @ rapidshare. Glimmerman will soon get a PM with the DL information. Hope you like it, its kinda lowpoly and lowres but acceptable imo. Have fun! |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Tools of choice: Autodesk 3ds Max 7, Adobe Photoshop CS3, Wacom Intuos 3 A5, Olympus E-510 |
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Last edited by Hyperion; 03-26-2010 at 01:28 PM..
Reason: Updated, Finished model
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#66 |
![]() Join Date: Dec 2008
Location: brisbane
Posts: 710
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just as a quick query, are there going to be Dykes on the Dutch home maps? and if so are we going to be able to blow them up?...........but not if it will harm the musk rats of course as supahpingi tells me this is a big problem there
but seriously will we be able to blow up some dykes |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. <22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures |
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#67 |
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Dutch Forces Mod Leader
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nope no flooding of musk rats im afraid, but you will be able to shoot them if you seen one.
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Cheers,
Glimmer To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Please visit To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. for free house music To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#68 |
![]() Join Date: May 2007
Posts: 1,895
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Silly ozzy's.atleast out country doesn flood anymore thanks to our DYKES!
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#69 |
![]() Join Date: Dec 2007
Posts: 1,567
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#70 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. #49 - Most viewed (today) Reporter of the Netherlands #6 - Most viewed (today) - Reporter of the Netherlands #63 - Most viewed (This week) - Reporter of the Netherlands #58 - Most viewed (This Month) - Reporter of the Netherlands |
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| Tags |
| european, heavy, image, needed, requestdutch, statics |
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