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| Dutch Forces Discussion pertaining to the PR Dutch Forces faction. |
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#41 |
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I really don't think DICE or EA would really care about it. Plus it's the same series, I do it with making mods in BFV. And i said that you could just use it as a template, not a complete copy.
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#42 |
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Its not allowed as they have stated in one of their news segments.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. #49 - Most viewed (today) Reporter of the Netherlands #6 - Most viewed (today) - Reporter of the Netherlands #63 - Most viewed (This week) - Reporter of the Netherlands #58 - Most viewed (This Month) - Reporter of the Netherlands |
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#43 |
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well that popped my bubble. Oh well, it's not for re-sale anyways what I'm making..... U could still use it as a template couldn't you?
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#44 |
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PR:BF2 Developer
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why use it as an template if a modeler can be creative ?
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#45 |
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I need a moderator for this topic...
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Last edited by MCI; 02-11-2010 at 03:58 PM..
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#46 |
![]() Join Date: Dec 2009
Location: Canada
Posts: 495
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Fh2 has a nice church they have 4 diffrent ones, 2 ruins, 2 in good condition.
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#47 |
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FH2 has a lot of nice Western Europe buildings and a lot of nice over and undergrowth. But I don't think the FH2 devs will let us use all those statics and I don't think the PR devs don't like us using so much statics from FH2.
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#48 |
![]() Join Date: Sep 2008
Location: Braunschweig/ Niedersachen
Posts: 43
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1330 tris so far, finished model will probably have 1500. I hope I can get everything on a 512x512 texture (color and detail as well).
![]() Edit: Added Image, forgot that thing Hope you like it! |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Tools of choice: Autodesk 3ds Max 7, Adobe Photoshop CS3, Wacom Intuos 3 A5, Olympus E-510 |
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#49 |
![]() Join Date: Dec 2009
Location: Canada
Posts: 495
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Looks awesome Hyperion! Really good model.
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#50 |
![]() Join Date: Jun 2008
Location: Sunny South
Posts: 1,719
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Looks good! I hope youre gonna do some houses net time
Oh and you might wann read through this: http://www.realitymod.com/forum/f388...de-assets.html Because of textures and stuff. |
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| Tags |
| european, heavy, image, needed, requestdutch, statics |
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