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Old 06-04-2009, 05:52 AM   #11
smee
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Default Re: [Static]Guardhouse WIP

Quote:
Originally Posted by [R-DEV]Rhino View Post
when packing statics into .rars/.zips to send to people you should really keep the folder structure so its easy to extract them into the mod without making any mistakes. Now I need to look into every objects .mesh file to see exactly where they should be placed and place each texture, object etc one by one.

Also there is no point sending any test maps or w/e with the objects in them since I look at all my objects in the object editor where I can see clearly all the details etc.

Will take a look if I have some time but doubt I'll have some for a bit.
Dutch folder just has to be extracted into the /staticobjects Will in future have the structure to the MOD thanks for the pointer. With the level think its useful to see what looks like ingame. Soldier Mode doesn't work in my editor

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Old 06-04-2009, 06:16 AM   #12
[R-DEV]AfterDune
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Default Re: [Static]Guardhouse WIP

Yeah, I placed all our current static objects in: object/staticobjects/dutch/*, so the directory is fine, smee.

Ice's sign is also placed in there, to keep it all nice and tidy (the location originally was different, so was the name, but spaces in a name is a big no-no, Ice ).


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Old 06-04-2009, 10:14 AM   #13
[R-DEV]Rhino
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Default Re: [Static]Guardhouse WIP

so ye anouther reason why you should get one static 100% finished before moving on as now your going to need to go back over all your old statics and re-export them into good locations as staticobjects/dutch/ etc is not a good place.


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Old 06-11-2009, 08:02 AM   #14
[R-COM]Glimmerman
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Default Re: [Static]Guardhouse WIP

Did you manage to make any progress on this m8?

Cheers,
Glimmer


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Old 06-11-2009, 12:44 PM   #15
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Default Re: [Static]Guardhouse WIP

left them Rhino's said they aint worth it. So looking for a nice chair

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Old 06-11-2009, 02:35 PM   #16
[R-COM]Glimmerman
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Default Re: [Static]Guardhouse WIP

I think they are worth it and so do alot of other people, our test team including the soldiers that went there loved them.

Cheers,
Glimmer


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Old 06-11-2009, 07:44 PM   #17
[R-DEV]Rhino
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Default Re: [Static]Guardhouse WIP

Quote:
Originally Posted by smee View Post
left them Rhino's said they aint worth it.
I wouldn't (/pretty sure I didn't) say they are not worth it, more that you need to have a full understanding of the basics before you move onto complicated statics like this Guardhouse thing

Quote:
Originally Posted by smee View Post
So looking for a nice chair
Good to hear, thou a chair/table is probably too simple tbh but at least getting them finished and 100% and having me happy with them will give you some where to start from

Also make sure you only use the vBF2 Common texture pallets and common textures in the pr/textures/ areas (ie, not me_village etc texture pallets) so they can be used on any map

Was worried I had fully put you off with my feedback but I had to be honest otherwise you would be making loads of statics that couldn't be used which would have been much worse for you.


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Old 06-18-2009, 08:57 PM   #18
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Default Re: [Static]Guardhouse WIP





Have done some texturing, need to sort out some of the minior area's around the window frames some of the poly's getting stretching. And only had test col's Oh have to sort out the chain, lookign for texture for that. but thought would see what you thought.

Using standard textures. 2.7k ploy 4k tri's

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Last edited by smee; 06-18-2009 at 09:43 PM..
Old 06-18-2009, 11:20 PM   #19
[R-DEV]Tonnie
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Default Re: [Static]Guardhouse WIP

meh terrible start again from scratch jks looks good really good nice work


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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 06-19-2009, 01:28 AM   #20
Kapt. Kroon
Default Re: [Static]Guardhouse WIP

Nice ... really nice!
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