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| Dutch Forces Discussion pertaining to the PR Dutch Forces faction. |
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#31 |
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PR Mapper Team
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ah k that makes seance with the spray paint, maybe add a load of dirt texture over it so it looks better? And would really go with a sandy colour, should look better? got a screen?
For your walkway, there is a load of vbf2 textures you can use but ehhh, one PR one you could use thou doubt its the right colour would be this? \objects\staticobjects\pr\textures\threadplate.dds and a vegetation object should be exported as a staticmesh. |
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#32 |
![]() Join Date: Nov 2007
Location: hemel
Posts: 523
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Finally sorted the transparency
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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
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#33 |
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PR:BF2 Developer
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looking good mate... still gotta say tho the balcony floor should be a mesh as well.... like the fence thats around it...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#34 |
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PR Developer
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It's looking very good there, smee! You're learning fast, taking advice, keep it up
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#35 |
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Dutch Forces Mod Leader
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OMG looking ace there m8
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Cheers,
Glimmer To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Please visit To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. for free house music To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#36 |
![]() Join Date: Nov 2007
Location: hemel
Posts: 523
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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
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#37 |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#38 |
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This would make for a nice controll tower in kashan aswell hey :P
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. #49 - Most viewed (today) Reporter of the Netherlands #6 - Most viewed (today) - Reporter of the Netherlands #63 - Most viewed (This week) - Reporter of the Netherlands #58 - Most viewed (This Month) - Reporter of the Netherlands |
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#39 |
![]() Join Date: Nov 2007
Location: hemel
Posts: 523
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Moved on a stage, still got work to do on it. But not feels like getting there
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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
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#40 |
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Dutch Forces Mod Leader
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Damn it looks awesome Smee, really like it
Just one little thing, the text that says TK TVR should be TK TWR. Perhaps an idea is to code some ATC radio chatter inside the structure? |
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Cheers,
Glimmer To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Please visit To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. for free house music To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by [R-COM]Glimmerman; 05-27-2009 at 06:18 PM..
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