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Old 05-15-2009, 07:09 PM   #11
[R-DEV]Rhino
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Default Re: [Static]Direction sign

is it all brand new textures or did you use any existing textures?


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Old 05-15-2009, 07:40 PM   #12
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Default Re: [Static]Direction sign

made them up. 512px x 512px nothing special . pretty small that ok

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Old 05-15-2009, 07:49 PM   #13
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Default Re: [Static]Direction sign

just one 512x512 crack texture? any other colour, detail or dirt textures etc and what DXT values where they saved at?


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Old 05-15-2009, 10:21 PM   #14
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Default Re: [Static]Direction sign



Changed the font, was hard to read, and really was looking messy. sorted out the speculary, was having problems with the alpha sorted now. applied the tweak file and works in bf2


OLD values For Rhino
C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_edit\objects\staticobjects\dutch\texture s
sign_post_cr 512 x 512 256k dxt 1
sign_post_de 512 x 512 256k dxt 5 + alpha
sign_post_di 512 x 512 129k dx 1
sign_post cr 512 x 512 129k dxt 5 + alpha
null_deb from pr folder
null_crb from pr folder

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Last edited by smee; 05-16-2009 at 10:30 AM..
Old 05-15-2009, 11:19 PM   #15
[R-DEV]Rhino
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Default Re: [Static]Direction sign

that's a lot of custom textures and that would be about to 1mb of extra memory used, just for a small sign post... the point of texture pallets is that each little static dont need its own texture

just think, if you had like 5 signs in a map, with that same setup, that would be like 5mbs of RAM used up... and if every static used it, damn.

Try and keep to the pallets where you can.. Really if you made your mesh well you could make that basically the same it is now, using current pallets and a new crack texture for the words and be like a few kbs for the texture...


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Old 05-16-2009, 04:15 AM   #16
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Default Re: [Static]Direction sign

Quote:
Originally Posted by smee
Quote:
Originally Posted by smee
yeah can do. Do you have colour/detail/ palate you want me to use
Quote:
Originally Posted by [R-DEV]AfterDune View Post
Hm, not really, but here's a picture of the thing in real life:

http://thirdforces.internationalcons...mpholland5.jpg Removed image

Regarding the exact text (the top ones are missing in the pic), I'm sure we can dig that up for you .

Did ask that question but your right. Its a big consideration. Will make some changes

Is there a texture list that for Tarin Kowt, Afghanistan.

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Old 05-16-2009, 08:25 AM   #17
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Default Re: [Static]Direction sign

Quote:
Originally Posted by [R-DEV]Rhino View Post

just think, if you had like 5 signs in a map, with that same setup, that would be like 5mbs of RAM used up... and if every static used it, damn.
I thought that once it loaded the texture it was reused, not allocating more ram for the same texture. only would be 5mbs if you had 5 different signs . If they all used the same texture it would still only be 1mb? Thats why they have pallette.

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Old 05-16-2009, 10:07 AM   #18
[R-DEV]Rhino
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Default Re: [Static]Direction sign

I mean't 5 different custom signs all with there own textures like that... Ye, if you placed 5 of the same size it would still only use 1mb of texture memory but I can't see you placing more than 1 of that sign on a map.


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Old 05-16-2009, 10:29 AM   #19
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Default Re: [Static]Direction sign

Ok. gotcha


sign_post_c 256 x 512 65k dxt 1
sign_post_de 256 x 180 46k dxt 5 + alpha
sign_post_di 256 x 256 33k dx 1
sign_post cr 276 x 512 70k dxt 5 + alpha
null_deb from pr folder
null_crb from pr folder

Grand total 214k hows that and think looks lot better too it's like i've been on a credit crunch

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Old 05-16-2009, 10:49 AM   #20
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Default Re: [Static]Direction sign

ye that's fine, just do not get in the habit of making custom textures for every static you make

Where you can, use existing textures and only when you really need a new texture and there is no other way about it, then you make a new one

My statics use 95% of existing textures, for example that container handling crane I made, very complicated static but in the end the only textures I made for it was new textures for the wheels and a Black and Yellow stripe colour texture, other than that was all vBF2 and PR textures


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