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Old 05-08-2009, 07:58 PM   #51
cyberzomby
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Default Re: [SubFaction] Korps Mariniers

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Originally Posted by [R-DEV]Z-trooper View Post

A list of modeling jobs might make the modelers crawl out of their holes and take them.
Something I brought up before as well. Just make a list of things that all community mods could use (texture, model and I dont know wise) and let people see what they could do. Instead of keeping it behind closed doors, and letting people apply for something they dont know, just let them apply openly to a special model they could make.


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Old 05-09-2009, 05:38 AM   #52
[R-DEV]AfterDune
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Default Re: [SubFaction] Korps Mariniers

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Originally Posted by KingLorre View Post
i also find it a bit unnessesary to have 2 of the same factions, just with very small differences
It's not a new faction, it's a changed kit layout and reskinned models which will be used on new maps. It's like having zipties instead of a knife, you use them on different maps.


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Old 05-09-2009, 11:42 AM   #53
MCI

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Default Re: [SubFaction] Korps Mariniers

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Originally Posted by Durkie View Post
Don't get me wrong I am looking forward to do a proper beach assault the Dutch way. And its a good thing that you don't want to wasted modelling time by waiting for the maps to be finished.

Go on and finish this mod and the Marines fast, But Quality first.
Now what's exactly a "Dutch way assault"? My guess is first discuss then attack.. But I could be wrong here


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Old 05-09-2009, 02:28 PM   #54
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Default Re: [SubFaction] Korps Mariniers

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Now what's exactly a "Dutch way assault"? My guess is first discuss then attack.. But I could be wrong here
Thats true by the time the marines got the green light the war is over
the most important thing is that its more focussed on boats and infantry than choppers and LAV's


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Old 05-09-2009, 03:17 PM   #55
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Default Re: [SubFaction] Korps Mariniers

I like the way this is going.

Could be pitted against PLANM, once all our vehicles are ready? Might have to persuade HughJass to restart the island map he was making...

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 05-09-2009, 03:26 PM   #56
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Default Re: [SubFaction] Korps Mariniers

jonny i like that idea PLANM VS Dutch Marines

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Old 05-10-2009, 07:24 AM   #57
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Default Re: [SubFaction] Korps Mariniers

I smell dixie-divers...

Glimmert,

hell of an idea, id be happy to lend any assistance were ever possible.


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Old 05-10-2009, 01:54 PM   #58
[R-COM]Glimmerman
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Default Re: [SubFaction] Korps Mariniers

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Originally Posted by white death View Post
I smell dixie-divers...

Glimmert,

hell of an idea, id be happy to lend any assistance were ever possible.
We still need you to record those squadlead voices

Cheers,
Glimmer


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Old 05-25-2009, 03:50 PM   #59
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Default Re: [SubFaction] Korps Mariniers

i can get some pics of the landing crafts and ribs if you want ??
and i can take some photo's of the landing platforms
^^


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Old 05-25-2009, 04:15 PM   #60
[R-DEV]Rhino
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Default Re: [SubFaction] Korps Mariniers

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Originally Posted by lol2be4 View Post
i can get some pics of the landing crafts and ribs if you want ??
and i can take some photo's of the landing platforms
^^
please do! Epically of the LCUs


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