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Old 03-07-2009, 09:24 AM   #21
black-wolf
Default Re: Any custom statics needed?

Quote:
Originally Posted by [R-CON]Z-trooper View Post
nice to see that your UV worked out why are the poles light-blue?
You might wanna check this.
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Old 03-07-2009, 09:32 AM   #22
[R-DEV]Rhino
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Default Re: Any custom statics needed?

Quote:
Originally Posted by black-wolf View Post
You might wanna check this.
I can see that fine and I can also see a very small hint of light blue on the polls like Z.

You guys do realize that this is not how a static is meant to be textured?


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Old 03-07-2009, 09:43 AM   #23
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Default Re: Any custom statics needed?

BW :

from TL to BR L to R

25 29 45 56 6 8

I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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Old 03-07-2009, 09:44 AM   #24
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Default Re: Any custom statics needed?

there here white to


@ Z and Rhino


you can slap me in the face whit a wet old fish but i cant see any blue on the poles

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Old 03-07-2009, 10:11 AM   #25
[R-COM]Glimmerman
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Default Re: Any custom statics needed?

Quote:
Originally Posted by [R-DEV]Rhino View Post
I can see that fine and I can also see a very small hint of light blue on the polls like Z.

You guys do realize that this is not how a static is meant to be textured?
How must it be done then?

Cheers,
Glimmer


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for free house music
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Old 03-07-2009, 10:46 AM   #26
[R-DEV]Rhino
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Default Re: Any custom statics needed?

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Originally Posted by [R-CON]Glimmerman View Post
How must it be done then?
with texture pallets, not texture sheets. Thou you can use texture sheets its not advised since the more statics that use there own unique textures the worse performance you get.


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Old 03-07-2009, 11:02 AM   #27
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Default Re: Any custom statics needed?

So excuse me IceKiller for breaking in the topic once again:

So you mean Rhino that you need to code the model to use one of the basic textures from within the engine? Like calling a mesh concrete?


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dogtag modeled after tutorial by
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