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| Dutch Forces Discussion pertaining to the PR Dutch Forces faction. |
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#21 |
![]() Join Date: Dec 2007
Posts: 1,567
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#22 |
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PR Mapper Team
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#23 |
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BW :
from TL to BR L to R 25 29 45 56 6 8 |
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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#24 |
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there here white to
@ Z and Rhino you can slap me in the face whit a wet old fish but i cant see any blue on the poles |
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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#25 |
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Dutch Forces Mod Leader
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Cheers,
Glimmer To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Please visit To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. for free house music To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#26 |
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PR Mapper Team
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#27 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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So excuse me IceKiller for breaking in the topic once again:
So you mean Rhino that you need to code the model to use one of the basic textures from within the engine? Like calling a mesh concrete? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. dogtag modeled after tutorial by To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| Tags |
| costum, custom, needed, statics, wip |
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