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| Dutch Forces Discussion pertaining to the PR Dutch Forces faction. |
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#11 |
![]() Join Date: Dec 2007
Posts: 1,567
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I suggest first we finish weapons and vehicles, and then make this baby.
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#12 |
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Dutch Forces Mod Leader
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This isnt high on our list, more important things first like the Chinook and offcourse the remaining player weapons that KP is working on.
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Cheers,
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#13 |
![]() Join Date: Dec 2007
Posts: 1,567
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And, this is just a sugestion.
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#14 |
![]() Join Date: Apr 2008
Location: Toledo
Posts: 139
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![]() I thought we already had one... http://www.realitymod.com/forum/f13-...-samonius.html Ok its not the same... but place holder? |
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#15 |
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Banned
![]() Join Date: Nov 2005
Posts: 177
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Maybe we can edit the model, i don't know.
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#16 |
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st post that topic 07-28-2007, 02:32 AM so think the did not fiisd it or what ever so and that aint a PzH 2000 NL
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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#17 |
![]() Join Date: Apr 2008
Location: Toledo
Posts: 139
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#18 |
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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#19 |
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German Forces Mod Leader
![]() Join Date: Mar 2007
Location: Munich,Bavaria
Posts: 1,654
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#20 |
![]() Join Date: Jan 2008
Location: Quebec, Canada
Posts: 624
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You want this vehicule to stay static ?
Thats a realy bad thing Imo. Every ronds its gonna be a rush to the Panzer to blow it. Gonna be like the M82 on basrah... |
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| Tags |
| 2000, pzh, static, suggestion |
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