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Dutch Forces Discussion pertaining to the PR Dutch Forces faction.

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Old 05-08-2008, 11:11 AM   #11
KingLorre

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Default Re: [TASK] H&K HK416 + Eotech

Quote:
Originally Posted by Glimmerman View Post
We for sure can keep the P90 for sea based maps, we just need to skin a BBE player
IM still thinking that the BBE isnt a conventional unit that would be used in alot of combat situations. there more like raiders or Counter Terrorist Units. Even on a Sea bassed map, wich even in PR means that there is land to be fought on and that there isnt going to be a fight for carriers or warships. so the Spec ops would be good in any situation.

and yes i meant that a 416 made more sence then having a P90 if we take the 417 as marksman.

only thing i would like on the 416 is that great styling they do on the C8's :P i would love a dessert cammo on my HK416 tyvm.
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Old 05-08-2008, 11:12 AM   #12
Maxfragg

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Default Re: [TASK] H&K HK416 + Eotech

would be a possabilty but i insist on making then a new p-90 moddel or asking AIX for theirs, because the vbf2 one is simply to bad (one of the badest moddels in bf2 at all

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Old 05-08-2008, 12:15 PM   #13
KP
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Default Re: [TASK] H&K HK416 + Eotech

All right, a quick WIP, using HK417 parts:



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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

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Old 05-08-2008, 12:19 PM   #14
[R-DEV]AfterDune
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Default Re: [TASK] H&K HK416 + Eotech

That looks good .


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Old 05-08-2008, 12:21 PM   #15
hall0

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Default Re: [TASK] H&K HK416 + Eotech

RAILS
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Old 05-08-2008, 12:26 PM   #16
Spaz
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Default Re: [TASK] H&K HK416 + Eotech

What ever kit is going to use this gun im going to be the one playing with it


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Old 05-08-2008, 12:41 PM   #17
black-wolf
Default Re: [TASK] H&K HK416 + Eotech

Is thta an acog scope?
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Old 05-08-2008, 12:56 PM   #18
Z-trooper
Retired PR Developer

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Default Re: [TASK] H&K HK416 + Eotech

Quote:
Originally Posted by black-wolf View Post
Is thta an acog scope?
Indeed it is, but if I KP right this is just a mock up of what to come.. and he just so happened to have a ACOG laying around (which he got along with the M16A4)..

"Without geometry, life is pointless"
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Old 05-08-2008, 01:04 PM   #19
KP
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Default Re: [TASK] H&K HK416 + Eotech

Z speaks the truth.


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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
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Old 05-08-2008, 01:20 PM   #20
black-wolf
Default Re: [TASK] H&K HK416 + Eotech

So, are you goign to make a completely new model or are you going to base it on this?
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