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| Dutch Forces Discussion pertaining to the PR Dutch Forces faction. |
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#31 |
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Banned
![]() Join Date: Nov 2005
Posts: 177
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O really?
SF Marn's maybe, but not recognized as ones. KCT is what run's together with SAS, SASR, Delta Force.. |
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#32 | |
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Dutch Forces Mod Leader
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Quote:
CT - Rank list 1. Sayret Matkal (Isr.) 2. Special Air Service (UK.) 3. BBE-marines (NL.) 4. Delta Force (USA.) 5. GSG-9 (Ger.) | |
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Cheers,
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#33 |
![]() Join Date: Dec 2007
Posts: 1,567
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back ontopic:
I've been thinking, and I thought, that it was not fair because the german lads use the panzerfaust for HAT, so that weapon can take at least a apc out with one shot, while we are using it for LAT. So, are we giving the power of a HAT to a LAT (totally not good) or are we give it less power then the german one, what totally is not realistic? |
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#34 |
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Dutch Forces Mod Leader
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This is a Realism vs Gameplay issue, Going for Realism is making it LAT and tweaking down and Gameplay is using a LAT kit for HAT and using a obsolete model for LAT.
We dont have a Gill ready yet so for now we could use the AT4 as LAT and the PzF3 for HAT but as soon as we have a guided GIll model ready we have to rethink our strategy. |
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Cheers,
Glimmer To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Please visit To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. for free house music To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#35 |
![]() Join Date: Dec 2007
Posts: 1,567
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But the most players will think: cool! I got a HAT in my hands! When they have the LAT, becasue they think the kits are the as the german ones. Or, when they play in a german map, wtf I requested HAT and now I got a LAT. So I just dont like that.
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#36 |
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Dutch Forces Mod Leader
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Then they should think again.
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Cheers,
Glimmer To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Please visit To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. for free house music To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#37 |
![]() Join Date: Dec 2007
Posts: 1,567
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(bumb to make this mod alive again)
What about AT-4 as LAT and, and gill as HAT? |
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#38 |
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PR Developer
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That's the plan already? Though before the Gill is finished, we'll hopefully use the PF.
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#39 |
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Dutch Forces Mod Leader
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There are 2 combinations possible
LAT: AT-4 HAT: Rafael Gill LAT: AT-4 HAT: PzF-3 Since we dont have a model for the Gill we will use the PzF-3 from the German faction for maps currently in development. When the GIll becomes available we will also use it on some maps. |
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Cheers,
Glimmer To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Please visit To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. for free house music To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#40 |
![]() Join Date: Oct 2007
Location: Göteborg, Sweden
Posts: 1,490
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isnt the PzF-3 an RPG?
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