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| Dutch Forces Discussion pertaining to the PR Dutch Forces faction. |
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#1 |
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PR Developer
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If there's going to be a Bushmaster...
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Last edited by [R-DEV]AfterDune; 03-02-2009 at 07:21 AM..
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#3 |
![]() Join Date: Aug 2005
Location: Ohio
Posts: 893
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#4 |
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Dutch Forces Mod Leader
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Isnt that everyone's problem
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#5 |
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somehow, you've got a strange way to work, all other community mods concentrate on making the final stuff and do not have that many test like you
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#6 |
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Dutch Forces Mod Leader
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Well practise makes perfect
Its better for balancing if you got an idea how to fill a map with vehicles and to try out what to counter them with before you model them. |
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#7 |
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PR Developer
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Well, we have done like two test runs, just to see if the basis works okay. The other things we just test on the fly, sort of.
Are you familiar with the development method "prototyping"? I guess you could say we use that method |
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#8 |
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PR:BF2 Developer
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My Bushmaster so far its only about 10-15% done but its the basic shape lol... You can use it when i am finshed if you want...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#9 |
![]() Join Date: Jun 2007
Posts: 83
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That's the same one nedlands' posted in the ADF thread, did you make it?
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#10 |
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PR Operations Management
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Indeed he did. When it's finished, it will be included in the ADF mod, the Dutch can use it too if they want.
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| bushmaster, vehicle |
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