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Old 01-29-2009, 06:24 PM   #41
[R-DEV]AfterDune
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Default Re: [TASK] Apache

Quote:
Originally Posted by Mora View Post
But please say that the hellfire will be handled by the gunner instead of the pilot.
Of course!


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Old 01-30-2009, 04:49 AM   #42
[R-COM]Glimmerman
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Default Re: [TASK] Apache

USI kindly gave us their AH-64A Apache model witch we will PRiffy so the pilot gets flares and FFARS and the Gunner the gun and the hellfires.

Cheers,
Glimmer


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Old 01-30-2009, 05:07 AM   #43
black-wolf
Default Re: [TASK] Apache

But do you guys still need to UVMap, skin, import and code it?
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Old 01-30-2009, 05:08 AM   #44
[R-DEV]AfterDune
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Default Re: [TASK] Apache

Quote:
Originally Posted by black-wolf View Post
But do you guys still need to UVMap, skin, import and code it?
Only reskin and code it.


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Old 02-15-2009, 02:45 PM   #45
black-wolf
Default Re: [TASK] Apache

Any updates on the donut-free apache?
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Old 02-15-2009, 04:35 PM   #46
MonkeySoldier

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Default Re: [TASK] Apache

I ate the donut? O.o

Seriously though, ya'll doing a great job!
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Old 02-16-2009, 03:15 AM   #47
[R-COM]Glimmerman
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Default Re: [TASK] Apache

The AH64-A Apache is USI stock, we need to PRivy it and reskin it to Koninklijke Luchtmacht / ISAF livery and hope it looks like a AH-64D.

As far as i know someone is working on the first thing.

Cheers,
Glimmer


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Old 02-19-2009, 11:58 AM   #48
[R-DEV]Rhino
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Default Re: [TASK] Apache

Took the Radar off the PR Apache for After Dune, its far better resources wise to use PR assets than to remake / find others of more or less the same assets as otherwise you waste so much resources with basically having 2 more or less identical vehicles using completely different textures, meshes and code etc. Just needs a skin and tweaking.

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Old 02-19-2009, 12:58 PM   #49
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Default Re: [TASK] Apache

but is the radar really the only optical difference between AH-64A and AH-64D?


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Old 02-19-2009, 01:09 PM   #50
[R-DEV]Rhino
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Default Re: [TASK] Apache

afaik, yes. Any other visual difference is probably too small to be worth changing and can be done by a texture most likely.
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