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| Dutch Forces Mod : Discussion pertaining to the PR Dutch Forces Mod. |
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#101 |
![]() Join Date: Dec 2007
Posts: 994
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Re: [Map] The big one.
:-/
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#102 |
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PR Contributor
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Re: [Map] The big one.
well, ok then...
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#103 |
![]() Join Date: Dec 2007
Posts: 994
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Re: [Map] The big one.
Btw, why can't you show pics of a map that is for a c-faction? |
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#104 |
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PR Contributor
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Re: [Map] The big one.
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#105 |
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PR Contributor
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Re: [Map] The big one.
Lol
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#106 |
![]() Join Date: Dec 2007
Posts: 994
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Re: [Map] The big one.
Super secret? |
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#107 |
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PR Contributor
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Re: [Map] The big one.
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#108 |
![]() Join Date: Dec 2007
Posts: 994
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Re: [Map] The big one.
I think, because when you select a object, you have to scroll al the way up the resourcse list in the editor to select another object. So he spawns a lot of objects so he can place them later
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#109 |
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PR Contributor
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Re: [Map] The big one.
kind of yea, i just placed all the afghan compound statics in a corner of the map, so i can join them there and then place them where i need em..
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#110 |
![]() Join Date: Dec 2007
Posts: 994
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Re: [Map] The big one.
And you dont wanted us to see the texture so you selected grid mode
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