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Old 05-29-2008, 02:41 PM   #31

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Re: [Weapon] C7A1

more weapons, more maps - more happy
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Old 05-29-2008, 02:58 PM   #32
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Re: [Weapon] C7A1

Lol, my bad.

Is the model finished?

With kind regards,

Glimmerman



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Old 07-08-2008, 02:48 PM   #33

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Re: [Weapon] C7A1

Why can't we use Z's? http://www.realitymod.com/forum/f66-...-heavy-13.html



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Old 07-08-2008, 03:43 PM   #34
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Re: [Weapon] C7A1

hehe, they are old and in bad need of a good update. I'm modeling a very accurate AR-15 body at the moment for use on both a C7A1 and C8A2 for my personal PR project during this summer. But it wont be done for a long time though so I'd definitly suggest going with katarns or KP stuff here.

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Old 07-14-2008, 08:28 AM   #35
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Re: [Weapon] C7A1

Ok who want to make a C7A1 for us, we need 3 versions C7A1 iron sights, C7A1 Scoped (Elcan sight allready done) C7A1 with underslung grenade launcher.

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Glimmerman



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Old 07-14-2008, 08:32 AM   #36
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Re: [Weapon] C7A1

lol just noticed that Z put his ELCAN's on the wrong way round.

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Old 07-14-2008, 08:34 AM   #37
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Re: [Weapon] C7A1

Nade launcher is the H&K AG36

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Glimmerman



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Old 08-26-2008, 09:25 AM   #38
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Re: [Weapon] C7A1

Its atm still unclear for me who is making the C7A1, are you also making this one KP?

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Glimmerman



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Old 08-26-2008, 11:57 AM   #39
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Re: [Weapon] C7A1

Just wait for the CF C7A1, saves alot of time, and why have two copies of the same weapon.

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Old 08-27-2008, 07:01 AM   #40
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Re: [Weapon] C7A1

I thought the Canadians are using the C7A2?

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Glimmerman



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