Go Back   Project Reality Forums > Project Reality Mod Forums > PR Community Modding > Dutch Forces Mod
Dutch Forces Mod : Discussion pertaining to the PR Dutch Forces Mod.

Welcome to the Project Reality Forums! Join the Project Reality forums! Contact Us


Reply
 
LinkBack Thread Tools Display Modes
Old 04-08-2008, 10:16 AM   #1
Banned

Celica`'s Avatar
[Request] EXPORT/IMPORT SOG SEAL PUP

Knife for DAF,
Alot of soldiers buy this knife.



Thanks Dylan, for uvmaps.

PM Me if you are interested in exporting this.

Kind Regards,

Martin.
Celica` is offline Reply With Quote
Old 04-08-2008, 10:28 AM   #2

janh95's Avatar
Holy Damn That Is Awesome Can't Wait Till Knife Someone
janh95 is offline Reply With Quote
Old 04-08-2008, 11:42 AM   #3

Mora's Avatar
Sweet! cant wait to stab someone.

Mora is offline Reply With Quote
Old 04-12-2008, 06:51 AM   #4
PR Contributor

[R-CON]ZZEZ's Avatar
If it still needs exporting send me the files, will have chance to do it this weekend or next.
[R-CON]ZZEZ is offline Reply With Quote
Old 04-12-2008, 06:54 AM   #5
PR Operations Lead
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
the skin looks far too clean... needs many more scratches and a bit of dirt here and there, and the hedge is far too fine texture wise.

[R-DEV]Rhino is offline Reply With Quote
Sponsored Links
Old 04-12-2008, 08:15 AM   #6
Banned

Celica`'s Avatar
Obvious Rhino,

It's not completely done yet. I'm just waiting to see how this will look ingame so i know that if it looks right i can add wear and tear.
Celica` is offline Reply With Quote
Old 04-12-2008, 12:22 PM   #7

Maxfragg's Avatar
Send a message via ICQ to Maxfragg Send a message via MSN to Maxfragg Send a message via Skype™ to Maxfragg
hm, i still think that you have a strange workflow, all other mods concentrate on that the stuff is perfect befor it gets ingame, just you want to have everything in beta stadium ingame

Maxfragg is offline Reply With Quote
Old 04-12-2008, 12:26 PM   #8
PR Operations Lead
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Quote:
Originally Posted by Maxfragg View Post
hm, i still think that you have a strange workflow, all other mods concentrate on that the stuff is perfect befor it gets ingame, just you want to have everything in beta stadium ingame
in fact the best way is normally model, UVmapping, then once the UV mapping is done the skinning and importing is done at the same time (if people can work on each department at the time that is), so then the coder works with just the model and has a default skin on it, while the skinner can work at the same time making it look all pretty etc

[R-DEV]Rhino is offline Reply With Quote
Old 04-26-2008, 07:31 AM   #9
Banned

Celica`'s Avatar
I still need some help on this,

It is exported or so, but still needs to be scaled?
If anyone could help, thanks.
Celica` is offline Reply With Quote
Old 04-27-2008, 03:02 AM   #10

black-wolf's Avatar
Maybe it's quicker if you contact someone to ask of they want to do it, martin.



If you notice this notice you notice that this notice wasn't worth noticing.
black-wolf is offline Reply With Quote
Sponsored Links
Reply


Bookmarks

Tags
export or import, pup, request, seal, sog
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 01:22 AM.


Powered by: vBulletin. ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2008, Project Reality.