|
|||||||
| Dutch Forces Mod : Discussion pertaining to the PR Dutch Forces Mod. |
![]() |
|
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
|
PR Contributor
![]() |
Dont we need some sort of iron sighted version for example for the engineer?
|
|
|
|
#12 |
|
Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand, Norway
Posts: 6,498
|
Good point. I'll ask for that too when Katarn contacts me.
|
![]() KP still is the number one hottie, noobs. -[R-PUB]bosco I'd do KP. Wouldn't everyone? -e-Gor ![]()
|
|
|
|
|
#13 |
![]() Join Date: Apr 2008
NetherlandsLocation: Groningen,Stadskanaal
Posts: 66
|
|
|
|
|
#14 |
|
Banned
![]() Join Date: Nov 2005
AfghanistanPosts: 212
|
Realisism isnt on top of the list is it?
Gameplay..? |
|
|
|
#15 |
|
PR Art Team
![]() |
We have to keep it the same as all the other factions. Certain kits use iron sights, others use a scoped rifle. That is gameplay wise.
|
|
|
|
|
| Sponsored Links | |
|
|
#16 |
|
Forum Moderator
![]() |
Apart from my faction (we all get uber sights), there should be ironsight versions to compliment the DEV's decision on the topic.
|
|
|
|
|
|
#17 |
|
PR Contributor
![]() |
We will stick with the DEV's plan and use ironsights version for some classes like the engineer.
|
|
| Sponsored Links | |
![]() |
|
| Bookmarks |
| Tags |
| diemaco |
| Thread Tools | |
| Display Modes | |
|
|