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| Dutch Forces Mod : Discussion pertaining to the PR Dutch Forces Mod. |
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#1 |
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[TEST] 0.1.8
Sprinting still doesnt work for all kits
SpecOps kit misses C4 Eryx placeholder for Gill doesnt guide its missiles. Tank blows up when hitting piece of concrete. F-16 20mm Vulcan doesnt work *Server needs to be fixed. |
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#2 |
![]() Join Date: Dec 2007
Posts: 781
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When you fix this bugs, what do you guys for a official release? (exept for maps)
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![]() Ingame: -|DUTCH|-|TOXIC|- |
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#3 |
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First all infantry kit must be done and the Chora map, for now we use Al Basrah as placeholder, we need some armoured units to be done like the CV9035 and perhaps a Boxer or Patria. when that is done we will consider releasing a beta.
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#4 |
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PR Art Team
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Sprinting still doesnt work for all kits
Dune: yeah, i though i fixed this for all kits, but... i guess not? Perhaps it's a mod related thing, which isn't defined in the .con files of the kits. I don't know.. Will need to take a new look at it, I guess. SpecOps kit misses C4 Dune: then I need to give him some Eryx placeholder for Gill doesnt guide its missiles. Dune: That's a PR thing. Nothing I can or will do something about Tank blows up when hitting piece of concrete. Dune: it's an early WIP version of the canadian leopard. I put it in so you can see what it looks like. If we are to use the Leopard one day, we need to look at it some more (as in.. copy some stuff F-16 20mm Vulcan doesnt work Dune: The F-16 is stripped at the moment. I can't seem to figure out how to give it the laserguided bombs and lose the other weaponry. The editor and me don't like each other most of the times, hehe. So someone with knowledge of how to do this, please feel free to do it. My experiments end up crashing the game *Server needs to be fixed. Dune: I get a weird error saying "not enough ghost ids" or something. The map loads completely, then the timer starts (pregame mode) and as soon as it enters "playing" mode, it crashes and gives that error. It's on a Linux rig, don't know if it's related to that or... something. Must have to do with too much of "something" (ghost ids?) or perhaps one or more vehicles I placed on the map. I can think of the Leopard, which we haven't put ingame before and which now is and as that's a WIP version, well... |
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#5 |
![]() Join Date: Dec 2007
Location: The Netherlands
Posts: 371
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about 'the chora map'
What name will it get.. Baluchi valley will be the best me thinks. |
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[SH] JantjevanLeiden / / Niet volgen maar Leiden.
marcoelnk; youre one a crazy detail-obsessed guy [R-PUB]Hfett; "youre one a crazy detail-obsessed guy" So true |
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#6 |
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PR Art Team
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That, or "Battle of Chora" (which I find interesting really..).
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#7 |
![]() Join Date: Dec 2007
Location: The Netherlands
Posts: 371
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[SH] JantjevanLeiden / / Niet volgen maar Leiden.
marcoelnk; youre one a crazy detail-obsessed guy [R-PUB]Hfett; "youre one a crazy detail-obsessed guy" So true |
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#8 |
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PR Art Team
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Read my sig
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#9 |
![]() Join Date: Nov 2007
Posts: 42
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I think what AfterDune said that the Battle of Chora is more informative for people wich dont know so much for the battle.
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#10 |
![]() Join Date: Dec 2007
Location: The Netherlands
Posts: 371
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[SH] JantjevanLeiden / / Niet volgen maar Leiden.
marcoelnk; youre one a crazy detail-obsessed guy [R-PUB]Hfett; "youre one a crazy detail-obsessed guy" So true |
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