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Old 02-27-2008, 07:21 AM   #1
PR Art Team

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We didn't have a testlist yet, we just played around with what we have so far and we noticed the following;

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Can't spawn as a medic
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Engineer still has engineer model (shouldn't carry a mine)
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Flags on IFAV are too bright (it's a placeholder model)
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Mercedes logo on IFAV was.. odd
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IFAV wreck skin isn't nice
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Can't request kits
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Flags don't show up on (mini)map and in-game
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Apache gunview doesn't use 0.7 "1" and "2" buttons
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F-16 doesn't have an engine sound
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Old 02-28-2008, 03:16 AM   #2
PR Art Team

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Quote:
Can't spawn as a medic
Due to it being a testmap with a bunch of selectable kits to spawn with, the medic kit was positioned on the officer kit spot. Solved now.

Quote:
Flags on IFAV are too bright (it's a placeholder model)
OwnRize changed this, should be good now.

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Mercedes logo on IFAV was.. odd
OwnRize changed this, should be good now.

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Can't request kits
Was once able to request a kit. Still something missing somewhere, because a message appears our army doesn't have any kits.

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Apache gunview doesn't use 0.7 "1" and "2" buttons
Now it does. It was an old copy of the 0.6 Apache.

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F-16 doesn't have an engine sound
Now it does. It was an old copy of the 0.6 F-16. Something probably changed in 0.7, which did weird things with the sounds. Works fine again now.

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Old 02-28-2008, 03:27 AM   #3

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The F-16 sound fix was that allready in the version you send me yesterday or something you fixed lateron?

We also need to do something about the HUD menu so the text display correctly and start making icons for the right kits.
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Old 02-28-2008, 03:29 AM   #4
PR Art Team

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Later on. It was something Celica` and I noticed when testing that build .

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Old 02-28-2008, 03:31 AM   #5

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Aaahhh good
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