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| Dutch Forces Mod : Discussion pertaining to the PR Dutch Forces Mod. |
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LinkBack | Thread Tools | Display Modes |
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#111 |
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PR Art Team
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Re: [Vehicle] Fennek
Terrific, Osis! Great job, this is indeed much much better
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#112 |
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PR Contributor
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Re: [Vehicle] Fennek
Cooooooool
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#113 |
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Re: [Vehicle] Fennek
Realy nice
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#114 |
![]() Join Date: Feb 2008
Posts: 13
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Re: [Vehicle] Fennek
AWESOME!!!
But it should have an edge as a scout vehicle. Like making the cameraboom extendable, or maybe givving it thermal vision... i know lots of work. But that would have me baricade my door and playing non-stop for 3 years!!!1 looolz |
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#115 |
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PR Contributor
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Re: [Vehicle] Fennek
Thermal vision cant be done, its hardcoded, it wil get a very good zoom and a CROWS .50 though, its fast and has a low profile.
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#116 |
![]() Join Date: May 2005
Posts: 74
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Re: [Vehicle] Fennek
The fennek using sensors to detect agitations in the ground from moving vehicles...
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#117 |
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PR Contributor
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Re: [Vehicle] Fennek
Its imported into the latest build, what a model, its absolutely fantastic!
@Martin, i found your desert skin, so no need to make a new one. ![]() |
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Last edited by [R-CON]Glimmerman; 11-08-2008 at 04:51 AM..
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#118 |
![]() Join Date: Dec 2007
Posts: 994
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Re: [Vehicle] Fennek
Yes, the camara is extendable.
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![]() If you notice this notice you notice that this notice wasn't worth noticing. |
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#119 |
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PR Contributor
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Re: [Vehicle] Fennek
In the next build the new Fennek we got from OPK will be imported.
This one is still the old one. |
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#120 |
![]() Join Date: Dec 2007
Posts: 994
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Re: [Vehicle] Fennek
Another pic.
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