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| Dutch Forces Mod : Discussion pertaining to the PR Dutch Forces Mod. |
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#11 |
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PR Contributor
![]() Join Date: Aug 2005
United States of AmericaLocation: Ohio
Posts: 837
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#12 |
![]() Join Date: Nov 2007
Posts: 84
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nvm..
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![]() Jonny for [R-CON]!!!! Dutch Armed Forces in Process! |
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#13 |
![]() Join Date: Aug 2007
United KingdomLocation: Coventry
Posts: 523
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Maybye you could ask OPK for the model:
Battlefield 2142, Battlefield 2142 Downloads - OPK Update #33: Scout Spotted! |
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Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
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#14 |
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PR Developer
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I doubt that they would give away a model that they just made and dont even have ingame themselves yet.
Would be kinda stupid. |
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#15 |
![]() Join Date: May 2005
Posts: 74
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#16 |
![]() Join Date: Feb 2007
United States of AmericaLocation: Bronx,NYC
Posts: 3,128
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![]() ![]() "Exactly how long does it take to get to the center of a tootsie pop?" -Me |
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#17 |
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PR Contributor
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Oasis you guys have a sweeet looking Fennek, would you mind if we would use it also?
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#18 |
![]() Join Date: Dec 2007
Posts: 994
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I hope so, it looks like it only needs a skin.
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#19 |
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PR Contributor
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Yeah just plant a .50 cal on top and were done.
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#20 |
![]() Join Date: Dec 2007
Posts: 994
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Which version are we going to use? the scout model or the APC version?
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| fennek, vehicle |
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