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| Dutch Forces Mod : Discussion pertaining to the PR Dutch Forces Mod. |
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#11 |
![]() Join Date: Oct 2006
NetherlandsLocation: Flevoland
Posts: 246
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i think caus of the crazy bug that the texture gets mirrored, maybe it should be a squadron whit 8's and 0's.
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![]() Ingame: [PR]Kinglorre/[PR]CATA|Kinglorre |
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#12 |
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PR Contributor
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I hope the sound get fixed, can hardly hear it roar and doent hear a startup sound, did you manage to put some bombs under it allready AfterDune?
Also the gun needs some better sounds. |
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#13 |
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PR Art Team
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Sounds of both Apache and F-16 are fixed now. The noise is back
Haven't put on bombs yet. But I'll look into soon. |
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#14 |
![]() Join Date: Nov 2007
Posts: 84
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![]() Jonny for [R-CON]!!!! Dutch Armed Forces in Process! |
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#15 |
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PR Contributor
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OK great
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#16 |
![]() Join Date: Nov 2007
Posts: 84
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Ok - I made some minor changes to the f16 and putted a text next to the airforce logo:
RNLDAF (Royal Netherlands AirForce) Also I already intregrated the new logo & made it a bit bigger (less realistic, but cooler). This is the logo that the 312 squadron uses on its planes! ![]() PS: Glimmerman, get your ass on xfire :P |
![]() Jonny for [R-CON]!!!! Dutch Armed Forces in Process! |
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#17 |
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PR Contributor
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I am at work atm boss dont like xfire!
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#18 | |
![]() Join Date: Dec 2007
Posts: 994
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Quote:
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#19 |
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PR Art Team
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[offtopic]
Black-wolf, good to see you've registered at realitymod.com! |
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#20 |
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PR Art Team
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[offtopic]
Black-wolf, good to see you've registered at realitymod.com! |
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| f16, task |
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