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| German Forces Mod : Discussion pertaining to the PR German Forces Mod. |
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#1 |
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Class name based on faction's language
First to say: I don't got any skills in coding for realising this idea.
As I recognized, in the british fraction, the medic is a "combat medic" and in the USMC fraction its called a "corpsman". And due to this is the german Fraction, I think it would be nice to see some kind of: Engineer->Pionier Medic->Sanitäter Rifleman->Schütze/Jäger (?) Officer->Offizier/Feldwebel(?) Squad->Gruppe Sqdleader->Gruppenführer What do you think? or is that even able to realise? |
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#2 |
![]() Join Date: Apr 2008
Location: Germany Cassel-fornia
Posts: 152
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re: Class name based on faction's language
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#3 |
![]() Join Date: Sep 2007
GermanyLocation: Frankfurt (Main)
Posts: 1,153
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re: Class name based on faction's language
I'd say no. It should be in english so people know what kind of kit they are about to select. Would only cause confusion. Maybe you can use different words, but english ones.
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#4 | |
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re: Class name based on faction's language
Quote:
I don't think it will cause any confusions. Have a look at the kit selection ![]() Imagine german weapons and german names, but the Icons will stay and everybody on this world can understand these icons (except blind people) | |
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#5 |
![]() Join Date: Dec 2007
Posts: 642
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re: Class name based on faction's language
Love this idea, german is a awesome language
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#6 |
![]() Join Date: May 2006
Location: Cologne, Germany
Posts: 109
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re: Class name based on faction's language
Why "Zug"? A "Zug" consists of multiple "Gruppen" and each "Gruppe" has about 10-20 men so a "Zug" would have around 60-150 men .. and that is just not what a squad is.
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#7 |
![]() Join Date: Apr 2008
Posts: 18
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re: Class name based on faction's language
ill remind that this is a world wide game...
dont forget the other Armys.. (eg chineese and the Arabic) [i cant read arabic/chineese] if every one name the classes in his language some soldiers cant understand it.... its ownly important for the Audio messages.... and the classes have nothing to do with it... FW.Schultz |
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#8 |
![]() Join Date: Apr 2008
NorwayLocation: Tromsø
Posts: 112
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re: Class name based on faction's language
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#9 |
![]() Join Date: Apr 2008
Posts: 18
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re: Class name based on faction's language
the icons arnt a problem...
if you rename the spawn menue then you must rename the Spawn kits too... (if german [classes] then all [classes] must be renamed. same for every language,,,,) yes you will come the argument that i must remind the order of the kits. ill say with that argumentation that the arabic insergants have "civilians" and have no "مَدَنِيّ" and if every language get his names then we get chaos.... (and some problems with the installed languge pack) FW.Schultz |
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#10 |
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re: Class name based on faction's language
I like the idea behind but the as some other guys said we would have a problem with the other nations. If we do this every other nation need it to otherwise it would a little bit strange.
The other problem would be that we have a lot of special kits and there arent any icons |
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