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Old 06-12-2008, 03:57 PM   #1
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[R-CON]marcoelnk's Avatar
Thumbs up [Map] Airborne [WIP]

Here I go again with some screens of my 2nd map finally

Ill make it quick :

map concept :

4x4 km; RUS vs GER ; Vehicle based ; Forest/grass fields/large military areas

-ger spawns in cargoplane(spawn will only last for about 3 min) and has to take and repair a destroyed and abandoned airport

- Once reapaired and taken ,planes and choppers (tanks aswell probably) will spawn soon

- Russia spawns on fix and better defended flags (airport,rocketsilo,spacerocket launch platform)

- The main fight will then concentrate on the middle of the map with a small villige there

- the northern and southern parts of the map are mostly covered by deep forests

- the middle of the map is a wide open grassfields so that choppers and planes can be effective against groundtargets

- a small lumbermill camp is still to come

- All screens from editor (bad quality)
- Still a WIP
- No Lightmaps generated at all yet !!1


Ideas and opinions welcome


Abandoned and overgrown airfield





Forest




Village








Rocket launch platform




Missle Silo







Russia Airbase


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Old 06-12-2008, 04:01 PM   #2

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Re: [Map] Airborne [WIP]

looks pretty.what would the german force community do without you

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Old 06-12-2008, 04:21 PM   #3
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Re: [Map] Airborne [WIP]

One of the most innovative maps I have seen around here for a long long time.
Those town statics, where are they from?

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Old 06-12-2008, 04:29 PM   #4

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Re: [Map] Airborne [WIP]

looks very nice!
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Old 06-12-2008, 04:29 PM   #5
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Re: [Map] Airborne [WIP]

Looks great, cant wait to play this map, sky looks sweet.

Quote:
Those town statics, where are they from?
Battle Group Frontlines Mod(part of BSS)




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Old 06-12-2008, 04:38 PM   #6
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Re: [Map] Airborne [WIP]

Quote:
Originally Posted by LtSoucy View Post
Battle Group Frontlines Mod(part of BSS)
no they are from us, we gave them to BGF. they are a little unfinished how ever, matt.b went AWOL before he got them 100%, they are on Fools road at the village thou no one notices

some of the map looks very nice, I say some cos some bits look really really cheesey and bad, i mean the nuke rocket thing from BF2:SF in the middle of now where, then also having the PR missile silo static in anouther place in your map, lolz

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Old 06-12-2008, 04:42 PM   #7

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Re: [Map] Airborne [WIP]

the only thing I see wrong is that you might want a custom texture for the crashed plane, because it currently has the Japanese rising sun on it...




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Old 06-12-2008, 04:46 PM   #8

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Re: [Map] Airborne [WIP]

i love it, cant wait to see it in game
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Old 06-12-2008, 04:49 PM   #9
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Re: [Map] Airborne [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
no they are from us, we gave them to BGF. they are a little unfinished how ever, matt.b went AWOL before he got them 100%, they are on Fools road at the village thou no one notices

some of the map looks very nice, I say some cos some bits look really really cheesey and bad, i mean the nuke rocket thing from BF2:SF in the middle of now where, then also having the PR missile silo static in anouther place in your map, lolz
I see what you mean and ive thought about that aswell but you cant see the stuff around the rocket in the editor...they simply disappear in a certain distance. I also thought about combining the rocketsilo and the nukerocket or whatever that is...but i dont think thats realistic cause the blast of the big rocket would easily damage the rocketsilo and would require a much larger concrete area which would affect the gameplay (flagorder) negative.
Ill see what i can do though as i actually agree with you...a specific suggestion would be nice aswell



@ Rambo : Would be historical wrong of course as the map is based somewhere in russia but i dont think thats so important...its an abandoned airport due to whatever circumstances

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Old 06-12-2008, 04:52 PM   #10
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Re: [Map] Airborne [WIP]

renderer.minculldistance 2000
staticmeshrenderer.nolods 1

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