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| German Forces Mod : Discussion pertaining to the PR German Forces Mod. |
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#1 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 893
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Here I go again with some screens of my 2nd map finally
Ill make it quick : map concept : 4x4 km; RUS vs GER ; Vehicle based ; Forest/grass fields/large military areas -ger spawns in cargoplane(spawn will only last for about 3 min) and has to take and repair a destroyed and abandoned airport - Once reapaired and taken ,planes and choppers (tanks aswell probably) will spawn soon - Russia spawns on fix and better defended flags (airport,rocketsilo,spacerocket launch platform) - The main fight will then concentrate on the middle of the map with a small villige there - the northern and southern parts of the map are mostly covered by deep forests - the middle of the map is a wide open grassfields so that choppers and planes can be effective against groundtargets - a small lumbermill camp is still to come - All screens from editor (bad quality) - Still a WIP - No Lightmaps generated at all yet !!1 Ideas and opinions welcome Abandoned and overgrown airfield ![]() ![]() ![]() Forest ![]() ![]() Village ![]() ![]() ![]() ![]() ![]() ![]() Rocket launch platform ![]() ![]() Missle Silo ![]() ![]() ![]() ![]() ![]() Russia Airbase ![]() |
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#2 |
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Re: [Map] Airborne [WIP]
looks pretty.what would the german force community do without you
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#3 |
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PR Contributor
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Re: [Map] Airborne [WIP]
One of the most innovative maps I have seen around here for a long long time.
Those town statics, where are they from? |
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#4 |
![]() Join Date: Jan 2008
Posts: 26
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Re: [Map] Airborne [WIP]
looks very nice!
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#5 | |
![]() ![]() Join Date: Mar 2007
United States of AmericaLocation: Lowell MA USA
Posts: 2,862
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Re: [Map] Airborne [WIP]
Looks great, cant wait to play this map, sky looks sweet.
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![]() ![]() ![]() ![]() 2Recon: "We the people demand Lt.Soucy. Its like getting to see a glimpse of Jesus!" |
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#6 |
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PR Operations Lead
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Re: [Map] Airborne [WIP]
no they are from us, we gave them to BGF. they are a little unfinished how ever, matt.b went AWOL before he got them 100%, they are on Fools road at the village thou no one notices
some of the map looks very nice, I say some cos some bits look really really cheesey and bad, i mean the nuke rocket thing from BF2:SF in the middle of now where, then also having the PR missile silo static in anouther place in your map, lolz |
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#7 |
![]() Join Date: Dec 2006
United States of AmericaLocation: Honolulu, Hawaii
Posts: 1,587
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Re: [Map] Airborne [WIP]
the only thing I see wrong is that you might want a custom texture for the crashed plane, because it currently has the Japanese rising sun on it...
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![]() ![]() "Without logic, you're an idiot w/ an opinion. Without emotion you're a heartless bastard who has a point." - Okita |
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#8 |
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Re: [Map] Airborne [WIP]
i love it, cant wait to see it in game
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#9 | |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 893
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Re: [Map] Airborne [WIP]
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Ill see what i can do though as i actually agree with you...a specific suggestion would be nice aswell @ Rambo : Would be historical wrong of course as the map is based somewhere in russia but i dont think thats so important...its an abandoned airport due to whatever circumstances | |
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#10 |
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PR Operations Lead
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Re: [Map] Airborne [WIP]
renderer.minculldistance 2000
staticmeshrenderer.nolods 1 |
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| airborne, map, wip |
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