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Old 06-14-2008, 08:58 AM   #51
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Re: [Map] Airborne [WIP]

Just to let you guys know I've talked with marconelnk, who is now a R-CON about my ideas of better ways than having a static plane, although we are not going to tell you what thous concepts are yet since most of it is theory thou should work with any luck, this is what he had to say to it

Quote:
[R-DEV]Rhino says:
much better than a static plane hu?
marconelnk says:
10000 times better
marconelnk says:
thank you
so just to let you guys know, we are planning something much cooler, funner and better for game play as well as much more realistic

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Old 06-14-2008, 09:08 AM   #52

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Re: [Map] Airborne [WIP]

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Originally Posted by [R-DEV]Rhino View Post
so just to let you guys know, we are planning something much cooler, funner and better for game play as well as much more realistic
Wohoo
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Old 06-14-2008, 09:32 AM   #53

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Re: [Map] Airborne [WIP]

your planing to place there a crashed german tornado and make it a objective map, right ?

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Old 06-14-2008, 09:46 AM   #54
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Re: [Map] Airborne [WIP]

Quote:
Originally Posted by Maxfragg View Post
your planing to place there a crashed german tornado and make it a objective map, right ?
40000 km away from truth
good idea though

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Old 06-14-2008, 09:48 AM   #55
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Re: [Map] Airborne [WIP]

Congrats and I cant wait to play this map, and now with Rhino saying that it makes me want to even more.




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"We the people demand Lt.Soucy. Its like getting to see a glimpse of Jesus!"
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Old 06-14-2008, 10:03 AM   #56

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Re: [Map] Airborne [WIP]

40000 km? seams hard to accive on earth, but it was only a guess

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Old 06-14-2008, 10:04 AM   #57
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Re: [Map] Airborne [WIP]

Quote:
Originally Posted by Maxfragg View Post
40000 km? seams hard to accive on earth, but it was only a guess
my map has spaceshuttles
EDIT : had until 5 sec ago

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Last edited by [R-CON]marcoelnk; 06-14-2008 at 10:10 AM..
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Old 06-14-2008, 10:15 AM   #58
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Re: [Map] Airborne [WIP]

congrats on the CON tag, I guess I wasnt the only one that liked it

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Old 06-14-2008, 10:24 AM   #59

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Re: [Map] Airborne [WIP]

marco ^^ du hast es echt drauf

---SORRY FOR BAD ENGLISH ---
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Old 06-14-2008, 04:43 PM   #60
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Re: [Map] Airborne [WIP]

My advice for you marco: make sure the map has some interesting areas for infantry. And by interesting areas, I dont just mean some buildings etc.

The forests can make for awesome infantry fights, but the terrain is a HUGE consideration when having infantry battles. Consider the bunker area in kashan, and all the little trenches and divets that it has. This is what infantry need in order to stay alive - varying terrain with many holes to hide in. Just something to keep in mind to make this map really great... it does look awesome and I love the fact its 4km!
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