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| German Forces Mod : Discussion pertaining to the PR German Forces Mod. |
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#21 |
![]() Join Date: Jul 2007
IraqLocation: Sadr city, Baghdad
Posts: 444
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Re: [Map] Airborne [WIP]
I'm not a fan of woodland maps but I must admit this looks really good and innovative.
The Op Clean Sweep sky fits perfectly and it gives the map that creepy "S.T.A.L.K.E.R." feel. The fact that this is a 1024x4 size map and it's going to have a lot of under/overgrowth concerns me a bit since it could lag quite a bit. But that also depends on view distance. What I really like is the village part. Looks really well done a has that creepy Chernobyl feel to it that makes the overall atmosphere very effective. AFAIK those houses used there are destructable and I hope you do realize what kind of problems they can cause. However what I don't like is that vBF2:SF static you are using. It's really off, same goes for the WW2 plane wreck. You could use the F15 wreck instead or maybe even something else if you find that inappropriate. And where the hell did you get the rocket silo static from Op Barracuda (not sure about it)? Me wants too |
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#22 |
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Re: [Map] Airborne [WIP]
WOW, f*ckingtastic !
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#23 |
![]() ![]() Join Date: Mar 2007
United States of AmericaLocation: Lowell MA USA
Posts: 2,862
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Re: [Map] Airborne [WIP]
Ya and the F15 wreck could be an objective to kill(If someone makes it so it can) It would also give Germany another reason to go into the area.
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![]() ![]() ![]() ![]() 2Recon: "We the people demand Lt.Soucy. Its like getting to see a glimpse of Jesus!" |
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#24 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,686
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Re: [Map] Airborne [WIP]
nice man! looks good. tough like someone said the flag, and statics are questionable.
i like the village a lot though, very nice. |
![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#25 |
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PR Developer
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Re: [Map] Airborne [WIP]
If you go for the whole rocket thing, I'd suggest you take the complete 'base' too, like it's seen on the map Surge.
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#26 | |
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PR Operations Lead
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Re: [Map] Airborne [WIP]
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#27 |
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Re: [Map] Airborne [WIP]
great map, but let me guess, you've played CoD4 in the last time ?
for the balancing, what about making the parajumping just and "intro" and when the germans have taken the airport, they can't loose it anymore (like it was in bf42 on omaha and iwo jma |
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#28 |
![]() Join Date: Aug 2007
Posts: 127
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Re: [Map] Airborne [WIP]
I have an idea about how to make a good airbourne map . . I relise rhino that you are really against the idea becuase planes don't hover over one place ( and i completly agree)
Could we make a random rally spawn in a differant every 20 minutes, and make it last there for 2 minutes prehaps? but with that .. have a fixed main base, I think it would help attacking teams attack.. and allow defending teams to have a good fixed position that can be taken form behide .. just an idea.. |
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#29 | |
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PR Operations Lead
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Re: [Map] Airborne [WIP]
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#30 | |
![]() Join Date: Mar 2007
Location: SPARTAAAA!!!11!
Posts: 421
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Re: [Map] Airborne [WIP]
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And the map does indeed look wonderful. | |
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