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| German Forces Mod : Discussion pertaining to the PR German Forces Mod. |
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#131 |
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Re: [Map] Airborne [WIP]
uhh heated debate alert.
Alright. Regular Paratroopers get the C-160 Transall or the Ch-53. The Trall flys 1500 meters high. The Ch-53 about 1000 meters (The Ch-53 flys over my head more then 2 times a week, from Rheine-Bentlage to Hammelburg and Schwarzenborn, what brings me to the next point. The Jägertruppe (0815 infantry), furthermore the Jägerregiment 1 Schwarzenborn is an air cavalry regiment, which is using hueys and blackhawkdown-style (jump out of helo and gtfo). The KSK jumps out of everything. UH1D's, ch-53, trall. those guys can be freefaller, long range recon, regular parachutists and more. Trust me when I say that it doesn't matter for them if the Plane hears them or not. In a Usual case; "nobody sees them coming, nobody recognizes what they've done and when they are away once, there is no hint that they've been here." Just wanted to say that. |
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#132 |
![]() Join Date: Oct 2007
Location: Holland
Posts: 16
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Re: [Map] Airborne [WIP]
I really like the look of those screenshots! Great job. Good that you took the missile out though
For a name...I like the sound of: Silent Eagle |
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#133 |
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Re: [Map] Airborne [WIP]
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![]() Leading the one-man campaign against EOTech. |
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#134 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 893
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Re: [Map] Airborne [WIP]
i would go for codename silent eagle...will be decided later on.
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#135 |
![]() Join Date: Oct 2007
Location: Holland
Posts: 16
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Re: [Map] Airborne [WIP]
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#136 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 893
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Re: [Map] Airborne [WIP]
not for the public but im still working on it ...thats for sure
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#137 |
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PR Contributor
![]() Join Date: Mar 2005
FinlandLocation: Lahti
Posts: 468
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Re: [Map] Airborne [WIP]
That village looks really nice, i love the technique ^^
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#138 |
![]() Join Date: Feb 2008
SwedenLocation: Stockholm
Posts: 260
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Re: [Map] Airborne [WIP]
One of the most promising community mod-maps right now, making the German Army the faction I'm looking forward to the most. For once the forests look really natural and the sky fits perfectly.
Now, the thing I'm most interested in is this "alternative" way to simulate a paradrop without using any "ghey" static planes... |
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#139 |
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Re: [Map] Airborne [WIP]
This alternative way are just spawnpoints in the sky
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#140 |
![]() Join Date: Feb 2008
SwedenLocation: Stockholm
Posts: 260
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Re: [Map] Airborne [WIP]
Nah, Rhino was talking about somthing "much cooler, funner and better for game play as well as much more realistic". If this is the awful "spawn in the sky"-solution I sure as hell will be disappointed.
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