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| German Forces Mod : Discussion pertaining to the PR German Forces Mod. |
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#11 |
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Re: [MAP] Steel Thunder [WIP]
They've made it so anyone can fight anyone.
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![]() [R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah* |
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#12 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,686
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Re: [MAP] Steel Thunder [WIP]
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![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#13 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 893
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Re: [MAP] Steel Thunder [WIP]
this barn on the farm village...is that the one from the subfolder house_dest? if so remove it cause it will crash your map
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#14 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,686
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Re: [MAP] Steel Thunder [WIP]
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![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#15 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,686
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Re: [Map] Steel Thunder [WIP]
Having problems with the maps overgrowth, I have no idea how to get so much trees in a map and make it not lag, or not get LOD problems. Irontaxi, HOW DID YOU DOEZ IT?
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![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#16 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 893
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Re: [Map] Steel Thunder [WIP]
LOD problems => go to compile and generate overgrowth atlas.
Lag => open fools road in the editor and see how he did it. italso might be that your undergrowth is too dense or high |
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#17 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,686
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Re: [Map] Steel Thunder [WIP]
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![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#18 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 893
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Re: [Map] Steel Thunder [WIP]
wat is your LOD problem exactly? you always post your problems that superficial that noone can help you...
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#19 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,686
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Re: [Map] Steel Thunder [WIP]
yeah lol im sorry but i've explained it to some guys personally that I forget to post about what it is exactly in the forums. No worries tough, ill be using other trees to differ it from your map.
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![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#20 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 893
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Re: [Map] Steel Thunder [WIP]
nono...that was not the way i meant it
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