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Old 04-09-2008, 05:17 PM   #1

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What's with the sound?

Hi guys,

been in touch with marcoelnk lately and I'd like to contribute too.

As I have a (well lets say midranged equipped) Audio Studio I could help out with a few things.

There are still some open questions on my side and maybe some of the folks here know an answer or can give their opinion to the questions.

What's with the sound of vehicles?

marcoelnk asked me if I could provide sound from a leopard or stuff like that. Well that ain't easy, because my booth ain't big enough to fit a Leo in it, ahaha. So my suggestion is to get it elsewhere, or even sounds from other tanks as long as they are "authentic" in form of good to listen to.

Would that be okay for you? If so I could just walk through my DVD's and cut out some tank and car material and work on it (make it fat and so on).

If this isn't okay with you, does anybody have an Url or a phone number or else in Germany where I could get such sounds? Maybe an open sound library from the Bundeswehr/Heer or German television (like WDR or so?)?

If you do, send me a PM.


What's with the voice sounds?

Here I can do "a little bit more". If you don't like the official BF2 voices (I don't like 'em at all), I could easily create new ones in my studio. We got a $$$$ AMP and Microphone and I got about 3-6 Rappers @ hand who would do such a job for me in a few weekend shifts for free (and no they don't rap the stuff ^^ xD ). Aaah just imagine the commander says "Fuchs eins, Fuchs eins" when the JDAM is going down *lolz*.


What's with the gunz?

Do we have all the sounds we need? If so, should I "rework" them a little bit. I remember the G36 sound to be a little bit "quiet". I could easily pep them up (also with some small effects like small room, hall, reverb e.g.). Likewise if not I'd have to get them somewhere.

What's with the copyright?

Normally, if I take out a small sound part of tank from a movie this shouldn't lead to any problems, or do you think different? (Just wanted to mention that!).

Gimme some feet back

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Old 04-09-2008, 05:26 PM   #2
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Hey,
Its good to have someone working on new sounds effects. I know the MG4 and MG3 are going to need some sounds effects when firing and etc. The Leopard 2A6 and voice effects could use new sound effects, improvement are always welcome.
Do you have xfire or msn? That way, we will be able to keep in contact easily.

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Old 04-09-2008, 05:38 PM   #3
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I have no idea how sounds are actually made in PR or where the DEVs get them from but i think you'll be the one who is responsible for the sound
perhaps ask a DEV how they get sounds and stuff
anyway...thanks for your help !

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Old 04-10-2008, 04:45 AM   #4

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Quote:
Originally Posted by [R-CON]azn_chopsticks_boi View Post
Hey,
Its good to have someone working on new sounds effects. I know the MG4 and MG3 are going to need some sounds effects when firing and etc. The Leopard 2A6 and voice effects could use new sound effects, improvement are always welcome.
Do you have xfire or msn? That way, we will be able to keep in contact easily.
Sorry dude,

I use Skype and have the Username s1mmel there

Xfire tends to crash on my PC and msn opens way too many ports, I don't wanna use it anymore. Skype is encrypted, I'd like to have some privacy

But you can put me on ur msn list, try mc_simmel@hotmail.com, well at least you can send me some emails to this address, I doubt that you'll see me online.



I already have a question. Could you plz. tell me some of the [DEV]s who might know about integrating sounds?

I might have some sounds for the Leo ready in about, hmh, let's give it two weeks. I found very good and useful sound material on youtube I can work with. I'll download the stuff and take it with me to my studio and start working on it (start filtering out the white noise, pump up the lows and lower mids, and so on).

But before I can do that, I still have some open questions, which surely would be best addressed to someone who already worked on sounds.

If you think you can help me with my questions, well let me know I'll write them down.

Otherwise a name would be really appreciated, as I don't know the structure of the PR-Developers right now.

Thx in advance,
[O.B.I]Fr0nt-Schwein or s1mmel (whutevr!)

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Old 04-10-2008, 04:50 AM   #5
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[R-DEV]Sofad is a PR sound artist I believe.

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Old 04-10-2008, 05:00 AM   #6

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Quote:
Originally Posted by [R-MOD]Dylan View Post
[R-DEV]Sofad is a PR sound artist I believe.
Wow,

Quick reply!

K, I'll PM him @ once, thx for the tip mate.

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Old 04-10-2008, 05:45 AM   #7

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Quote:
Hi Sofad,

[R-CON]Dylan told me you might be the right address for me to get some answers to my questions. I hope he is right?

I voluntered to help the guys with the German mod. The only thing I can do (but do pretty good) is helping them with sounds.

But there are a lot of questions on my side I need some help with. Maybe you got some time left to help me out and also give me additional advice. That would be awesome.


Leopard 2A6

This is my first audio project. So what I already did was to look up the objects_client.zip and openend the folder Vehicles\Land\USTNK_M1A2\sounds to have a good reference.

Listening to the sounds already popped up some questions for me...

1. This is a PR modified version right? I mean there are already more sounds in there then in the vanilla version, am I right?

2. Can this modified version (if I'm right), be used for the leopard too? You see I'm not a coder myself. I ask this so I might know, how many sounds I should work on. Is it also okay to make some more? Is there a "hardcoded limit" to this?

3. How did you (or the guy who did the tank) manage to put the "start engine" - "running engine" - "stopping the engine" in just one file and still in the game the "running engine" gets looped? Is this a must? Can it be changed? What do I need to take care off, so that this will sound right in the game?

4. I've seen those are .wavs I hope I can use .wavs too because I've also seen a lot of .ogg files in the zip?

5. The naming of the files should be L2A6_"blabla" then I guess?

6. Is it okay if I copy the turretmovement or another sound if I can't find anything similar for the Leo on the net? Is that okay with you guys?

7. Is there any advice you can give me? Anything I need to be aware of?

8. One last thing. What about the "loudness" of the sounds, is there a limit? Or can I go up to 0 dB?

Thanks in advance for your reply,
s1mmel
Okay I just send a PM to him, here is the text.

Anyone who can answer some of them is also welcome to do so. The faster I get answers the quicker I can start working on the LEO

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