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| German Forces Mod : Discussion pertaining to the PR German Forces Mod. |
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#41 |
![]() Join Date: Feb 2008
GermanyLocation: Bayern
Posts: 27
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yeah, I canīt wait to ambush ....
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![]() Erster Pre-Alpha Tester von "Ambush" |
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#42 |
![]() Join Date: Mar 2008
Posts: 130
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Did i really saw a burning bush? oh my lord..... GOD IS ALIVE
THIS MAP IS SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEET |
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#43 |
![]() Join Date: Jan 2007
United States of AmericaLocation: Bloomington IN
Posts: 1,220
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cant wait for those crazy fights in the village and surrounding foliage. man. maps like this and sangrin are going to be amazing.
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#44 |
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nice, could you also build in some places to climb up the hills with the hooks like on Op Archer?
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#45 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 893
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#46 |
![]() Join Date: May 2006
Posts: 18
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Based on what I saw, I really like the idea of the map especially the road surrounded by vegetation and the one surrounded by little dunes. Perfect for ambushes. Furthermore you kept the CQB possible inside the village even if the place is surrounded by hills.
And it's not because I'm your Squad Leader on the PR Tournament.. Keep working on it, the map has a good potential. I just hope that the numerous vegetations won't finish off my old CPU/GPU. Wait and see. |
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#47 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 893
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thanks Kahn
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#48 |
![]() Join Date: Sep 2007
EuropeLocation: Rennes - France
Posts: 50
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Yes, nice job ! keep on going ...
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#49 |
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PR Mapper Team
![]() Join Date: Nov 2006
Location: Hungerford, England
Posts: 1,037
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Nice! See you like the whole sunk tree idea huh?
![]() ![]() ![]() ![]() ![]() Also, you're lighting could do with some work (I know its still wip etc). For a start, make the fog colour match the colour at the bottom of your sky texture. Having the default grey aint too pretty |
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Last edited by [R-DEV]Dr Rank; 03-19-2008 at 08:29 AM..
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#50 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 893
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thanks for your help Dr Rank
But these fields will look a bit crappy if the view distance is too low but i'll see what i can do... these ref-pics look pretty awsome but thats hard to rebuild in PR It already took a while to build the village with a bit of height differneces and I quite like the result...perhaps ill try to emphasize this even more thanks anyway |
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