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Old 03-17-2008, 03:52 PM   #41

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yeah, I canīt wait to ambush ....


Erster Pre-Alpha Tester von "Ambush"
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Old 03-18-2008, 11:04 AM   #42
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Did i really saw a burning bush? oh my lord..... GOD IS ALIVE

THIS MAP IS SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEET

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Old 03-18-2008, 01:07 PM   #43

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cant wait for those crazy fights in the village and surrounding foliage. man. maps like this and sangrin are going to be amazing.

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Old 03-18-2008, 01:14 PM   #44

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nice, could you also build in some places to climb up the hills with the hooks like on Op Archer?

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Old 03-18-2008, 02:23 PM   #45
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Quote:
Originally Posted by Maxfragg View Post
nice, could you also build in some places to climb up the hills with the hooks like on Op Archer?
good idea...
My plan was actually to make hills which seem unacessible ,acessible, by small paths up but im gonna include your idea , too

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Old 03-18-2008, 04:43 PM   #46

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Based on what I saw, I really like the idea of the map especially the road surrounded by vegetation and the one surrounded by little dunes. Perfect for ambushes. Furthermore you kept the CQB possible inside the village even if the place is surrounded by hills.

And it's not because I'm your Squad Leader on the PR Tournament..

Keep working on it, the map has a good potential. I just hope that the numerous vegetations won't finish off my old CPU/GPU.

Wait and see.
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Old 03-18-2008, 05:35 PM   #47
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thanks Kahn im glad you took your time to look at this

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Old 03-18-2008, 10:07 PM   #48

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Yes, nice job ! keep on going ...

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Old 03-19-2008, 08:19 AM   #49
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Nice! See you like the whole sunk tree idea huh? Make sure you're undergowth view distance is not higher than 80m (50m-80m max). Undergowth should not seem like it can be used as cover because it can't. Even if its set really high not only will it be have bad performance issues but those with low settings will have the undergowth draw at a much shorter distance anyway. Best thing to do is get creative with the overgrowth fields (vegetation\pr\grassfield or wildgrass etc - note one of the wildgrass fields is bugged so it creates massive lag when flying over, can't remember which one). You've got some nice looking terrain going on, make sure you use plenty of ref. images/videos ot help you out. The urban is kinda reminisant of some of the more mountainous regions in afghanistan, look at some pics/footage for more ref i.e.











Also, you're lighting could do with some work (I know its still wip etc). For a start, make the fog colour match the colour at the bottom of your sky texture. Having the default grey aint too pretty



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Last edited by [R-DEV]Dr Rank; 03-19-2008 at 08:29 AM..
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Old 03-19-2008, 10:17 AM   #50
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thanks for your help Dr Rank
But these fields will look a bit crappy if the view distance is too low but i'll see what i can do...
these ref-pics look pretty awsome but thats hard to rebuild in PR
It already took a while to build the village with a bit of height differneces and I quite like the result...perhaps ill try to emphasize this even more
thanks anyway

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