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| German Forces Mod : Discussion pertaining to the PR German Forces Mod. |
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#31 |
![]() Join Date: Mar 2007
Location: Long Island, New York
Posts: 274
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ty for the pics but id like a mg3 blueprint, i found a couple of pictures but nothing what i need and that is a nice side shot of it thats large and not angled sorry
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![]() The movie my sig is from is bill(Ty Burlock)
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#32 |
![]() Join Date: Mar 2007
Location: Long Island, New York
Posts: 274
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Alright, i started the mg3 and i dont really have alot of pictures. I can get by but i need a little help. How is my sight?
![]() Ill post more pics when im ready of the overall gun. |
![]() The movie my sig is from is bill(Ty Burlock)
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#33 |
![]() Join Date: May 2006
Location: Cologne, Germany
Posts: 123
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looks good so far, but a view from the top or from the side would be useful to say if the sight is ok
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#34 |
![]() Join Date: Mar 2007
Location: Long Island, New York
Posts: 274
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![]() is that better? |
![]() The movie my sig is from is bill(Ty Burlock)
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#35 |
![]() Join Date: May 2006
Location: Cologne, Germany
Posts: 123
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Jep much better.
Still looks very good but i have some issues about the model You should connect the front end of the sight ( the large cap ) to the body, this is important because it is flipped up towards the front, so the anti-air sight that is placed underneath it can be flipped up towards the back. <edit> yeah i know that it is not really connected, but the distance is so small, that you cant get our cleaning paper between these to things.. and these papers are not thicker than a mm .. so i would just close it </edit> The other thing would be the range-adjuster ( in back bit of the sight ) This knob is pushed forward, so the sight itself is brought up, to adjust to range in the current position it should be zeroed to 200 meters, i would say you move it a little bit forward, to simulate the zeroing to more than 200 meters ( there are markings for 200, 400, 600 and 800 ) but the model is awesome i attached your picture where i scribbled a little bit around with paint to explain my text with something visual |
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#36 |
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PR Art Team
![]() Join Date: Nov 2006
CanadaLocation: Toronto, Ontario, Canada
Posts: 1,200
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Needs some smooth groups, but you've done a fine job. Let me also point out that you're pretty freaking fast at modeling.
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#37 |
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Looking good
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#38 |
![]() Join Date: Mar 2007
Location: Long Island, New York
Posts: 274
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Thanks guys. M0D ill try my best to fix it, thanks. Also the model is really WIP and ill update it when i get pretty far.
M0D use this picture so i can see what you mean ![]() |
![]() The movie my sig is from is bill(Ty Burlock)
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Last edited by gumball; 03-10-2008 at 06:29 PM.
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#39 |
![]() Join Date: May 2006
Location: Cologne, Germany
Posts: 123
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so.. did my best to explain
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#40 |
![]() Join Date: Mar 2007
Location: Long Island, New York
Posts: 274
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Ill just update this post
i think an image will explain it all, also im lazy/tired so i dont feel like typing. ![]() edit: the reason that the circle/arch cuts off is because i didnt take a render with the sym mod on it. |
![]() The movie my sig is from is bill(Ty Burlock)
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Last edited by gumball; 03-12-2008 at 06:14 PM.
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| mg3, weapon |
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