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Old 06-10-2008, 05:43 PM   #101

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Re: [Weapon] MG3

EOTech is IMO best reddot-visual for citybattle short and midrange.

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Old 06-10-2008, 09:55 PM   #102

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Re: [Weapon] MG3

I don't deny the fact that the EOtech gives a nice advantage in the battlefield (If it's you who has it...) but like Rambo Hunter said. Everyone wants that thing on every weapon. And personally... I'm not too keen on stuff "Made in USA" Nah just kidding

I was wondering... how frequent do soldiers add an EOtech to their weapons?

Well... it's totally up to the devs if they want to add EOtechs to weapons that are going to be used in the mod.


Leading the one-man campaign against EOTech.
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Old 06-10-2008, 10:00 PM   #103

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Re: [Weapon] MG3

Depends on the soldiers unit, if teh commanding officer is leanient the soldier can get about whatever they want though the usual channels, if not oh well, the M68 CCO isn't bad, just not the best (summary of a soldier at Americas Army Forums)


WIPs: Minor helping of PMC mod, SPG9
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Old 06-11-2008, 08:32 AM   #104
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Re: [Weapon] MG3

STOP!

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Old 06-11-2008, 09:45 AM   #105

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Re: [Weapon] MG3

*freezes while combing hair*


WIPs: Minor helping of PMC mod, SPG9
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Old 06-11-2008, 11:25 AM   #106

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Re: [Weapon] MG3

a fact is the most special units use it but that are not this spec-ops that are on the battlefield. back to the MG3 its disappear more and more at the infantry companies caus of the MG4 and i am asking why this is not closed the german force mod have no kit with mg3 why should anybody go on with modeling this?

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Old 06-11-2008, 11:59 AM   #107

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Re: [Weapon] MG3

because it is still used on nearly every vehicle-mount?


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Old 06-11-2008, 12:08 PM   #108

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Re: [Weapon] MG3

Or as commander asset because theres no .50cal mg in germany
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Old 06-11-2008, 12:41 PM   #109

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Re: [Weapon] MG3

yes but then it should be modeld as vehiclegun

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Old 06-11-2008, 03:39 PM   #110
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Re: [Weapon] MG3

it is actually...
and there will be a few hidden pickup kits with the mg3 perhaps

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