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| German Forces Mod : Discussion pertaining to the PR German Forces Mod. |
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LinkBack | Thread Tools | Display Modes |
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#21 | |
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PR Contributor
![]() Join Date: Jul 2007
IsrealLocation: Israel
Posts: 1,186
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FYI if your counting on high RPM to make a difference, theres a limitation to RPM ingame
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#22 |
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PR Contributor
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Finishing some details and optimizing.
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#23 |
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PR Developer
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Awesome
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#24 |
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really awsome
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#25 |
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really really awesome.
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![]() [R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah* |
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#26 |
![]() Join Date: Dec 2007
Posts: 994
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Awesome! Is this going to be a mounted machine gun or the weapon of the automatic rifleman?
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![]() If you notice this notice you notice that this notice wasn't worth noticing. |
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#27 |
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automatic rifleman.
mounted mg will in most cases be the MG3 |
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#28 |
![]() Join Date: Dec 2007
Posts: 994
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Thanx.
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![]() If you notice this notice you notice that this notice wasn't worth noticing. |
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#29 |
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German Forces Mod Lead
![]() Join Date: Feb 2007
Location: USA
Posts: 1,521
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Wow, that is sick. I didn't even know we were still having one made, but that is a seriously nice job there.
Better having an MG4 than using a minimi placeholder. |
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#30 |
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PR Contributor
![]() Join Date: Aug 2005
United States of AmericaLocation: Ohio
Posts: 837
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Very nice
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| mg4, weapon, wip |
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