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Old 02-14-2008, 06:26 PM   #41
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Well making it from one piece is the art/hard part of modeling. My first one (for PR) is this one:
(well it is actually in 3 pieces; trigger, rocket, barrel/scope/everything, this is for animation and hierarchy purposes)

http://i192.photobucket.com/albums/z...RPG29scope.jpg
http://i192.photobucket.com/albums/z...9_final_04.png
http://i192.photobucket.com/albums/z...9_final_03.png

By far the hardest one I have done due to it being made up of so many intersecting cylinders.
Explaining exactly why it is better is a longer story, but short version is that everything that happens after the model is made goes way faster / takes less effort and confusion.
You can just make it from several objects this time then you just need to make sure that the one that will be UV mapping it has a bit of experince.

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Old 04-10-2008, 04:47 PM   #42
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Please PM

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Old 04-23-2008, 04:56 PM   #43

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If you guys are using Reds Grenade Model...(There's no way i could do Z's without making it look bad) I can try to texture it if you guys want?

Sorry if this is old.
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Old 04-23-2008, 05:01 PM   #44
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Nahh its fine, I would say Red is gone. The spot is still open to anyone who wants to model the DM51.

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Old 04-26-2008, 11:30 AM   #45

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So what's a good poly count for a BF 2 grenade?

My DM51 model is at 2404 tris right now

EDIT: Crap, just noticed that post on the second page. Hooray for backups. Make that 1112 tris. All that's left is the firing pin.
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Last edited by Dr. Nick; 04-26-2008 at 11:50 AM.
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Old 04-26-2008, 01:42 PM   #46
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Polycount Guidelines :: Battlefield: Apocalypse :: A Battlefield 2 Total Conversion. Welcome to the Apocalypse!

If you have made the DM51, post a WIP or send me a link to the picture plz

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Old 04-26-2008, 02:30 PM   #47

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You can thank Kalo for getting me to do this :P


1730 tris in this pic

I made the portion between the top part and the cylinder a bit more boxy and welded some verts on the large double ring.
Now at 1635 tris

A shame I didn't see that link before :/

Are you still set on having the lines? Or a double ring? In the picture on the first page, the second prong that holds the firing pin is double pronged; is this necessary for the model?
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Old 04-26-2008, 02:54 PM   #48
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Whats the polygon count?

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Old 04-26-2008, 03:05 PM   #49

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The polygon count in Max is currently at 777, but most of the games I've seen triangulate the model
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Old 04-26-2008, 03:15 PM   #50
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If anything I would say get rid of the double rings.

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