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Old 02-10-2008, 07:03 AM   #11
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Something is annoying me. That "should" fix it.

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Old 02-10-2008, 08:35 AM   #12
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Very nice model henke. You dont need to add more detail imo, it is quite perfect for the bf2 engine

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Old 02-10-2008, 04:12 PM   #13

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henke, check your pm box if you havent already.

and here is the shank that is am working on.


The movie my sig is from is bill(Ty Burlock)
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Old 02-10-2008, 05:05 PM   #14

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to fix the dark mark on the p8 go to editable poly, click poly and do ctr A to select all, scrool down until you see smooting groups it will show small squares 1-100 or something if you see any blank click them until they turn into a number. That should remove the dark mark.


Don't assume anything or you will make an ass out of you an me.
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Old 02-11-2008, 12:17 PM   #15

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Thanks for the very detailed help dylan, but as tesher said it was a smooth group thing.

Gumball let me take over the task to model the P8 so im fixing up the model right now. As you see its about 95% done so i should be able to have it ready pretty soon.
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Old 02-11-2008, 07:50 PM   #16
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who ever is making the P8, remember to make a version with a suppresser, but i dont think that will be much trouble.

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Last edited by [R-CON]azn_chopsticks_boi; 02-11-2008 at 10:28 PM..
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Old 02-11-2008, 08:43 PM   #17
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Quote:
Originally Posted by azn_chopsticks_boi View Post
who ever is making the P8, remember to male a version with a suppresser, but i dont think that will be much trouble.
pfft, got that right. That was the quickest thing to model.

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Old 02-11-2008, 09:15 PM   #18

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Oh god I thought you was modellign a sword!

'Are German officers still issued swords?'

Then I see the knife. Don't post big pics of knives

Good job btw

I rock so you don't have to.
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Old 02-12-2008, 12:35 PM   #19

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Thats a nice idea! Swords for officer kit! :P
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Old 02-12-2008, 06:37 PM   #20

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Updated this beast and this is going to be pretty much it, I have a bit of optimizing to do and then smooth groups!

The movie my sig is from is bill(Ty Burlock)
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