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German Forces Mod : Discussion pertaining to the PR German Forces Mod.

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View Poll Results: What map do we audit?
Sharqi Peninsula 18 10.06%
Road to Jalalabad 45 25.14%
Mashtur City 21 11.73%
Create new map 86 48.04%
Other 9 5.03%
Voters: 179. You may not vote on this poll

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Old 02-09-2008, 01:23 PM   #31

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Jalalabad would be great.

What is about China against Germany this scenario is just fictitious so everyone can fight here. That would be also more balanced than G36 against 50 years old Aks of insurgents.
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Old 02-09-2008, 01:50 PM   #32
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Originally Posted by hall0 View Post
Jalalabad would be great.

What is about China against Germany this scenario is just fictitious so everyone can fight here. That would be also more balanced than G36 against 50 years old Aks of insurgents.
I dont see a problem with this, but the first few maps will be urban due to the lack of vehicles. The only problem would be buildings and such.

And also the audited maps all happen in the desert.

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Last edited by [R-CON]azn_chopsticks_boi; 02-09-2008 at 02:04 PM..
Old 02-09-2008, 02:05 PM   #33

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Hey I am a drafter by profession. I can make extremely superb terrain, and map designs( like what should go where and all). However I am not the best of object placer. Would you like me to contribute some ideas for Ch vs Ger? Map Drafts that is?

By the way I would love to contribute to this project in anyway I possibly can, just ask. (I can non-urban maps, singleplayer code, and I specialize in night maps.

Just as well I would like to thank whomever initiated this mini mod. This is a dream come true, thanks.


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Last edited by aanersiieaaoa; 02-09-2008 at 02:26 PM..
Old 02-09-2008, 03:15 PM   #34

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Originally Posted by aanersiieaaoa View Post
Hey I am a drafter by profession. I can make extremely superb terrain, and map designs( like what should go where and all). However I am not the best of object placer. Would you like me to contribute some ideas for Ch vs Ger? Map Drafts that is?

By the way I would love to contribute to this project in anyway I possibly can, just ask. (I can non-urban maps, singleplayer code, and I specialize in night maps.

Just as well I would like to thank whomever initiated this mini mod. This is a dream come true, thanks.
Wow, nice so you can terrain well basically for the editor? That is a great skill, i've found out personally how editing the terrain is, and its annoying


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Old 02-09-2008, 03:41 PM   #35
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Sharqi was my favorite map for vBF2... thats where I knifed a guy in a tank MG when I jumped off a building... ahh the memories

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Old 02-09-2008, 05:34 PM   #36

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well terrain is just heightmaps, understand them and the use of cs3 (and with a little help from the U.S.G.S.) you have seriously realistic landscapes.


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Old 02-10-2008, 06:04 AM   #37

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if you could provide a realistic afgan mountain region, i thing we all would be happy

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Old 02-10-2008, 06:36 PM   #38

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Originally Posted by aanersiieaaoa View Post
well terrain is just heightmaps, understand them and the use of cs3 (and with a little help from the U.S.G.S.) you have seriously realistic landscapes.
good stuff man, if you ever want someone to place some stuff on the map callm me up :P Ill do it. The object placing is the enjoyable part in the editor to me.


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Old 02-11-2008, 05:38 AM   #39

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Mashtur has been audited for CF, IDF has an audited version of Sharqi Peninsula.
Can we actually audit SF/Booster Packs maps?that would naturally require lots of statics copied in to PR but are we allowed?
As I recall the ea doc thing said no using any items from SF/addon. I would imagine use of maps would be bad for them, as people would have less reason to buy the expansion.


I die a little on the inside everytime I read someone misuse the word "hardcoded".
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Old 02-11-2008, 12:08 PM   #40
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Originally Posted by Death_dx View Post
As I recall the ea doc thing said no using any items from SF/addon. I would imagine use of maps would be bad for them, as people would have less reason to buy the expansion.
PR already is allowed access to expansion objects, but I dont know about maps...

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