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View Poll Results: What map do we audit?
Sharqi Peninsula 18 10.06%
Road to Jalalabad 45 25.14%
Mashtur City 21 11.73%
Create new map 86 48.04%
Other 9 5.03%
Voters: 179. You may not vote on this poll

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Old 02-08-2008, 07:09 AM   #21
German Forces Mod Lead

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OK, seeing as I would like to keep the Germans in the desert for now at least, its between Jalalabad and Kubra. The former we can do now but the latter is going to need vehicles to work correctly.

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Old 02-08-2008, 07:11 AM   #22

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Maybe make a map versus the Militia's.. In the PR storyline.. the british are fighting them.. maybe the Jerry's can help them a 'bit?

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Old 02-08-2008, 07:16 AM   #23

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that would need the woodland flecktarn and not the desert sheme, but i like the idea, also it would need a new map

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Old 02-08-2008, 07:31 AM   #24

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Quote:
Originally Posted by Maxfragg View Post
if we just move the german base to the upper right corner of the map, and add 2 villages with the destructible houses
I'm not sure but AFAIK all you can change on the map are: control points, spawn points, object spawners and couple other minor changes (water, sky, fog, view distance etc.). Probably you can't remove/move/add statics or change terrain geometry.

I wish that someone from the DEVs could confirm it or deny

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Old 02-08-2008, 10:59 AM   #25
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Quote:
Originally Posted by Maxfragg View Post
that would need the woodland flecktarn and not the desert sheme, but i like the idea, also it would need a new map
both flecktarn and the desert camo are being made, so dont worry about the camo problem.

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Old 02-08-2008, 11:20 AM   #26
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I'd say Jalalabad.

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Old 02-08-2008, 01:02 PM   #27

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I'm going to say Jalalabad. I like the few pics of the already auditted one shown earlier in the thread, the lighting looked sweet...

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Old 02-08-2008, 03:58 PM   #28
German Forces Mod Lead

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Quote:
Originally Posted by Ragni<RangersPL> View Post
I'm not sure but AFAIK all you can change on the map are: control points, spawn points, object spawners and couple other minor changes (water, sky, fog, view distance etc.). Probably you can't remove/move/add statics or change terrain geometry.

I wish that someone from the DEVs could confirm it or deny
I know for a fact you can add certain objects, just what kinds I'm not sure.

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Old 02-08-2008, 06:07 PM   #29
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how about use Jalalabad as the first map for infantry fighting and use the supply truck for transport , and use Kubra later down the road.

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Old 02-08-2008, 06:14 PM   #30

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jalalabad is a good idea, and btw, u cant use the booster pack maps, we already had that prob in PRSP

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