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| German Forces Mod : Discussion pertaining to the PR German Forces Mod. |
| View Poll Results: What map do we audit? | |||
| Sharqi Peninsula |
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18 | 10.06% |
| Road to Jalalabad |
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45 | 25.14% |
| Mashtur City |
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21 | 11.73% |
| Create new map |
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86 | 48.04% |
| Other |
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9 | 5.03% |
| Voters: 179. You may not vote on this poll | |||
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#11 |
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Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund
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#12 |
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Ive always loved Mastur and Id love to see it come back (with a little bit more city added maybe?) but like iron said take out the air vehicals, keep it infantry based and it would make a very very good german map
off topic... can we get his map in PR to? |
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SGT.JOKER>FTW<(F#ck The World) In Game
People who take the SRAW or other H-AT weapons on insurgency are over compensating for somthing.
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#13 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,686
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STEEL THUNDER!!!!!!!!!!
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![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#14 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,686
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![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#15 |
![]() Join Date: Sep 2007
Location: Canada
Posts: 269
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Mashtur apparently is already being worked on for the CF faction. Well atleast thats what I last heard from DesertFox.
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#16 |
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PR Contributor
![]() Join Date: Jul 2007
IsrealLocation: Israel
Posts: 1,186
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Mashtur has been audited for CF, IDF has an audited version of Sharqi Peninsula.
Can we actually audit SF/Booster Packs maps?that would naturally require lots of statics copied in to PR but are we allowed? |
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#17 |
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I doubt it, unless EA has sex with you.
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#18 | |
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PR Contributor
![]() Join Date: Jun 2006
Location: Brazil
Posts: 1,420
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Quote:
Im willing to do the audits, just draw what you want on the minimap(and write wich vehicles at mainbases etc...) and i can make it true Steel thunder, Airport, Mao valey, Operation Phoenix, and a few more maps could be audited to Infantary layout (steel would need light transport vehicles) | |
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#19 |
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what about editing kubra damm to an germans vs insurgens map ?
it is actually huge enough for a real PR gameplay, if we just move the german base to the upper right corner of the map, and add 2 villages with the destructible houses, is really could get a nice feeling, and the damm could be a development assistance program that the german forces should secure. i think it is also the only map that would be beliveable to be in afganistan, and i wondered how it would play with only light vehicles (because i guess we should do it as all other teams and first concentrate on light vehicles and infanry, everything else can come then |
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#20 | |
![]() Join Date: Aug 2007
United KingdomLocation: Coventry
Posts: 523
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Quote:
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Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
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