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View Poll Results: What map do we audit?
Sharqi Peninsula 18 10.06%
Road to Jalalabad 45 25.14%
Mashtur City 21 11.73%
Create new map 86 48.04%
Other 9 5.03%
Voters: 179. You may not vote on this poll

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Old 02-07-2008, 09:53 PM   #11
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Quote:
Originally Posted by ironcomatose View Post
I love Mashtur. Just take out all air vehicles and keep a few humvee type transports and your looking at a decent infantry map.
x2 Mashtur has some great potential for squad by squad tactics.

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Old 02-07-2008, 10:58 PM   #12

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Ive always loved Mastur and Id love to see it come back (with a little bit more city added maybe?) but like iron said take out the air vehicals, keep it infantry based and it would make a very very good german map




off topic...
can we get his map in PR to? lol it looks so good with the lighting I just had to ask

Quote:
Originally Posted by Ragni<RangersPL> View Post
I always liked Road to Jalalabad I've had some some great sniper actions on it

I even made my own conversion of this map (Dalian Plant sky.con and water.con + view distance increased to 800), here some pics



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People who take the SRAW or other H-AT weapons on insurgency are over compensating for somthing.
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Old 02-07-2008, 11:44 PM   #13

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STEEL THUNDER!!!!!!!!!! ))))))


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Old 02-07-2008, 11:57 PM   #14

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Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass
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Old 02-08-2008, 12:23 AM   #15

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Mashtur apparently is already being worked on for the CF faction. Well atleast thats what I last heard from DesertFox.

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Old 02-08-2008, 01:24 AM   #16
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Mashtur has been audited for CF, IDF has an audited version of Sharqi Peninsula.
Can we actually audit SF/Booster Packs maps?that would naturally require lots of statics copied in to PR but are we allowed?
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Old 02-08-2008, 02:41 AM   #17

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I doubt it, unless EA has sex with you.

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Old 02-08-2008, 03:14 AM   #18
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Quote:
Originally Posted by [R-CON]ZZEZ View Post
Mashtur has been audited for CF, IDF has an audited version of Sharqi Peninsula.
True, also Shongua is audited for russia


Im willing to do the audits, just draw what you want on the minimap(and write wich vehicles at mainbases etc...) and i can make it true


Steel thunder, Airport, Mao valey, Operation Phoenix, and a few more maps could be audited to Infantary layout (steel would need light transport vehicles)

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Old 02-08-2008, 05:48 AM   #19

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what about editing kubra damm to an germans vs insurgens map ?
it is actually huge enough for a real PR gameplay, if we just move the german base to the upper right corner of the map, and add 2 villages with the destructible houses, is really could get a nice feeling, and the damm could be a development assistance program that the german forces should secure.

i think it is also the only map that would be beliveable to be in afganistan, and i wondered how it would play with only light vehicles (because i guess we should do it as all other teams and first concentrate on light vehicles and infanry, everything else can come then

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Old 02-08-2008, 06:59 AM   #20

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Quote:
Originally Posted by Maxfragg View Post
what about editing kubra damm to an germans vs insurgens map ?
it is actually huge enough for a real PR gameplay, if we just move the german base to the upper right corner of the map, and add 2 villages with the destructible houses, is really could get a nice feeling, and the damm could be a development assistance program that the german forces should secure.

i think it is also the only map that would be beliveable to be in afganistan, and i wondered how it would play with only light vehicles (because i guess we should do it as all other teams and first concentrate on light vehicles and infanry, everything else can come then
x2, would really like to see Kubra on, its a fairly large map and can be larger


Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
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