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Old 02-10-2008, 09:47 AM   #11
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Very nice! I was thinking, what if we make the base 4 models 2 USMC and 2 EF models for diversity sake?

It is possible to change the base player model right?

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Old 02-10-2008, 09:49 AM   #12
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Best Tropentarn I've ever seen in a game
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Old 02-10-2008, 10:08 AM   #13

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with the tropentarn we also get something different to OPK which is a good thing, since OPK and POE only did normal flecktarn

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Old 02-10-2008, 10:14 AM   #14

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Quote:
Originally Posted by [R-CON]BetterDeadThanRed View Post
Very nice! I was thinking, what if we make the base 4 models 2 USMC and 2 EF models for diversity sake?

It is possible to change the base player model right?

Is this posible? If it is this would be great iŽd love to see a german sl with a red beret
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Old 02-10-2008, 10:15 AM   #15
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I was talking about the player model, not the uniform.

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Old 02-10-2008, 10:25 AM   #16

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Me too.
Here you can see that the EFplayer model has a red beret wich is also used in the BW.
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Old 02-10-2008, 10:29 AM   #17
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I'm getting confused as to what is changeable and what isn't.

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Old 02-10-2008, 10:42 AM   #18

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i think both, you can give each soldier a combination of a kitgeometry and a playermodel and it should be possible to use moddels of different armys together since the insurgent mercinary in earlyer PR versions was no insurgent moddel but a MEC SF.

but it would ofcause mean extra skins needed. every faction has btw 2 moddels by default, a heavy one for all classes with armor and a light one for those without

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Old 02-10-2008, 11:33 AM   #19

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But all classes in PR are heavy now so that's out... But I swear different classes look different e.g. rifleman and medic...

Masaq on the Javelin: "Using a Typhoon designed for the Cold War is one thing, adopting Sparta's favourite pilum is another."
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Old 02-10-2008, 11:39 AM   #20

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they all use the wests, but the medics still have the light moddel

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