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| German Forces Mod : Discussion pertaining to the PR German Forces Mod. |
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#121 |
![]() Join Date: Dec 2007
Posts: 9
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Re: [Texture] German Uniforms [WIP]
maby this discussion is closed allrady, but this might be better for the german spec ops as a uniform:
![]() be honest, it looks 1337 |
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#122 |
![]() Join Date: May 2005
Posts: 74
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Re: [Texture] German Uniforms [WIP]
you need an own model for an own uniform... ^^ But the KSK in A-stan using simpel "wüstentarn", regular uniforms and insignia.
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#123 |
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Re: [Texture] German Uniforms [WIP]
what do you want to tell us with that ?
Perhaps that your soldier moddels have been finished? |
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#124 |
![]() Join Date: Sep 2007
GermanyLocation: Frankfurt (Main)
Posts: 1,470
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Re: [Texture] German Uniforms [WIP]
Black camo is no camo. Would only work in city-night-maps. And those are rare right now.
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#125 |
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Re: [Texture] German Uniforms [WIP]
Well.... KSK guys with H&K G-36's, masks and dark clothing... Were do I sign up?
It's a cool view however this mini-mod is going for the regular Bundeswehr and not the special forces. And if PR-GF did included a KSK faction, they wouldn't be wearing the black uniforms. They would be wearing normal Flecktarn camouflage like any ground based BW unit (As Osis said). |
![]() Leading the one-man campaign against EOTech. |
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#126 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 881
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Re: [Texture] German Uniforms [WIP]
dooohh.guys...again this doesnt helpus at all. staz on topic or do sth productive
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#127 |
![]() Join Date: Dec 2007
Posts: 9
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Re: [Texture] German Uniforms [WIP]
wel, i think we should have the spec ops have black cammo.
we can at leas TRY if it would work or not! the camme can be made very easy imo, cuz its black. pretty simple eh? (hope so) |
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#128 | |
![]() Join Date: Jul 2007
GermanyLocation: Bavaria
Posts: 283
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Re: [Texture] German Uniforms [WIP]
Quote:
Ok I will explain it to you: The uniform you have shown is mostly used for stuff like hostage rescue/counter-terrorism, boarding/urban operations in general. PR however is war/an armed conflict and in this case the ksk/kampfschwimmer/whatever german specops you name would in 90% of the cases use regular german fleck- or tropentarn. Of course they use all those nice goodies and special stuff that the BW regulars will most likely never get their hands on - but using the black uniforms in afganistan or some woodland style area of operations would be just wrong. Edit: found you a nice ksk pic from the official bw website, shows a much more likely equip they'd use ![]() Edit No.2: Another one, from a-stan 2002 i believe ![]() If you're looking for some nice actual pics about the ksk, check this out: http://www.militaryphotos.net/forums...ead.php?t=1092 | |
![]() ![]() ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. |
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Last edited by Phoenix.86; 09-07-2008 at 06:18 AM.
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#129 |
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Re: [Texture] German Uniforms [WIP]
this picture say to me: GERMAN USE THE F****ING EOTECH
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#130 |
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Re: [Texture] German Uniforms [WIP]
If we start again discussing about the implementation of the EOTechs in PR... I'll shoot myself right in front of my computer.
J/K. Back on topic. Black Uniforms for KSK in A-stan = Not realistic. And this mod is all about realism right? |
![]() Leading the one-man campaign against EOTech. |
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