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| German Forces Mod : Discussion pertaining to the PR German Forces Mod. |
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#271 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 800
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Re: Bundeswehr Design Plan
is of course not very good but its a good start
but i think we'll go with the PR mp7 sound anyway |
![]() ---> http://www.ipetitions.com/petition/bf2playerlimit/ <--- SIGN HERE TO INCREASE THE BF PLAYER LIMIT . |
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#272 |
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Re: Bundeswehr Design Plan
k thx. When there is any easy stuff to do please let me know I'll do what I can.
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#273 |
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German Forces Mod Lead
![]() Join Date: Feb 2007
Location: USA
Posts: 1,427
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Re: Bundeswehr Design Plan
Updated.
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#274 |
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Re: Bundeswehr Design Plan
Nice!
Now we know exactly what's the status of the mod. I see you guys have already made a good progress. |
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#275 |
![]() Join Date: Sep 2007
GermanyLocation: Frankfurt (Main)
Posts: 1,364
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Re: Bundeswehr Design Plan
What about the animations btw? Every weapon in PR is being reanimated in a realistic way it seems - maybe its been answered and i missed it, but will this also happen to the G36's etc?
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#276 |
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German Forces Mod Lead
![]() Join Date: Feb 2007
Location: USA
Posts: 1,427
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Re: Bundeswehr Design Plan
R-DEV Chuc is doing all of the animations.
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#277 |
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Re: Bundeswehr Design Plan
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#278 |
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PR Contributor
![]() Join Date: Aug 2005
United States of AmericaLocation: Ohio
Posts: 834
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Re: Bundeswehr Design Plan
Shhh secrets must not be leaked
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#279 |
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German Forces Mod Lead
![]() Join Date: Feb 2007
Location: USA
Posts: 1,427
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Re: Bundeswehr Design Plan
What secrets, we already mentioned the MG4.
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#280 |
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PR Contributor
![]() Join Date: Aug 2005
United States of AmericaLocation: Ohio
Posts: 834
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Re: Bundeswehr Design Plan
The animations and such...heh o well
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| bundeswehr, design, plan |
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